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reptite_lair

Reptite Lair

Reptite Lair is a dungeon in 65M BC. It is located in the southwestern region of the single continent, inside the clearing to which the Forest Maze grants access.

It contains one Key Item, and two different repeatable encounters of note.

The party must jump down burrowed holes to navigate the Warrens, eventually reaching the Commons at the bottom. Some Evilweevils can dig new holes, which leads to different caves with treasure chests. Wait for an Evilweevil to dig to vary your path through the Warrens.

Requirements:

  Game Mode:
  Standard: Gate Key and travelling through the Gate in the Medina Imp's closet.
  Lost Worlds: None.
  Legacy of Cyrus: Gate Key and travelling through the Gate in the Medina Imp's closet.
  Ice Age: Gate Key and travelling through the Gate in the Medina Imp's closet.

Recommendations: A Lightning elemental attack. The boss is relentless unless shocked.

Bosses

Nizbel

HP Def MDef XP TP Gold
5000 253 55 3000 35 2200

Vulnerabilities
Light Water Fire Shadow Tossable
100% 100% 100% 100% Yes
No Status Vulnerabilities
Strategy

Nizbel will hit individual characters with a moderately powerful charge attack, or stomp the ground to damage the entire party with an earthquake for a little bit less damage. Hitting him with a Lightning-based attack will shock him into losing several of his turns, mitigating the physical damage, but a few turns later he will release the electricity, hitting the entire party with Lightning-elemental damage.

Shocking Nizbel will also lower his very high defense so that physical attacks will work against him. Alternately, if you don't have a Lightning-based attack to use against him, any magical attack will be effective whether or not he has been shocked. Ignoring the intended shock strategy and unloading magic on him aggressively is often faster, but make sure you are able to survive his attacks against you.

Boss Randomization

Vanilla Boss Randomized? HP Range if Rust Tyrano
Nizbel Y 5000-7400 7500-9900

Warrens Navigation

These maps disambiguate which holes, when dug, will lead where, and the possible paths through the Warrens. All paths eventually lead to the Commons. Click the images for a larger view.

Possible paths:

  • Red > B1 NW > B2 NW > Commons
  • Yellow > B1 SW > B2 SW > Commons
  • Blue > B1 NE > B2 Center > Commons
  • Cyan > B1 NE > B2 Center > Commons
  • Cyan > B1 NE > B2 Solitude > Commons
  • Green > B1 SE > B2 East > Commons
  • Green > B1 SE > B2 Center > Commons

Encounters

Due to the Warrens' layout, not all encounters can be triggered on a single pass.
# Enemies XP TP G Avoid Run Location Notes
1
Evilweevil x4
1200 XP 12 TP 1600G Yes No 1F Waiting for Evilweevils to dig will reduce the quantity of monsters in this encounter. It is repeatable, and yields superior XP and G to the Reptite grind spot in the Commons.
B1 NW
Evilweevil x2
600 XP 6 TP 800G No No Warrens
B2 NW
Megasaur x1
400 XP 5 TP 600G No No Warrens
B1 SW
Evilweevil x1 Flytrap x1
500 XP 6 TP 700G No No Warrens
B2 SW
Evilweevil x1 Flytrap x1
500 XP 6 TP 700G No No Warrens
B1 NE
Evilweevil x2 Flytrap x2
1000 XP 12 TP 1400G No No Warrens Waiting for an Evilweevil to dig will reduce the quantity of monsters in this encounter.
B2 Center
Evilweevil x2 Flytrap x1
800 XP 9 TP 1100G No No Warrens
B1 SE
Evilweevil x1 Flytrap x1
500 XP 6 TP 700G No No Warrens Waiting for the Evilweevil to dig will reduce the quantity of monsters in this encounter.
B2 East
Evilweevil x2 Flytrap x1
800 XP 9 TP 1100G No No Warrens
B2 East
Megasaur x1
400 XP 5 TP 600G Yes* No Warrens This encounter is unavoidable if the player grabs the chest in the northern half of the warren.
2
Reptite x4
800 XP 16 TP 1000G Yes No Commons This encounter can be triggered in either the western or the eastern half of the Commons. It is repeatable, and yields superior TP to the Evilweevil grind spot in 1F.
3
Megasaur x1 Reptite x1
600 XP 9 TP 850G Yes No Commons
4
Megasaur x1 Reptite x1
600 XP 9 TP 850G Yes No Commons
5
Shitake x1 Winged Ape x1
520 XP 7 TP 730G Yes Yes Tunnel
6
Shitake x2 Winged Ape x1
670 XP 10 TP 930G Yes Yes Tunnel
7
Megasaur x1 Reptite x2
800 XP 13 TP 1100G No Yes Tunnel A save point will spawn upon completing this encounter.
8
Winged Ape x1
370 XP 4 TP 530G Yes Yes Access Shaft

Treasure Chests

No chests in the Warrens are allowed to contain Key Items when Chronosanity is enabled, because access to any given chest in the Warrens is not guaranteed.

Screenshot Location Tier Type
Warrens B1 NE High/Awesome Secret
Warrens B1 SE High/Awesome Secret
Warrens B1 SW High/Awesome Secret
Warrens B2 Center High/Awesome Secret
Warrens B2 East High/Awesome Secret
Warrens B2 Solitude High/Awesome Secret
Warrens B2 SW High/Awesome Secret
Commons Mid Normal
Commons Mid Normal
reptite_lair.txt · Last modified: 2024/02/03 03:18 by mian