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mt_woe

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Mt. Woe

Mt. Woe floats above Earthbound Island in 12,000 BC. It is a dungeon and Key Item Check. Completing Mt. Woe can take some time and is a bit of a gamble if the player isn't sure they're getting a progression item, however the treasure found there is very valuable. In addition, the encounters provide plenty of EXP and TP, even outside of the rare Rubbles, which never respawn.

In vanilla, Mt. Woe becomes unavailable as soon as it is completed. In Jets, it will remain on the map after completion. It is lost forever if the player loses to Lavos at the Ocean Palace and continues through to the new Dark Ages map.

Requirements: Access to the Dark Ages, typically via the Gate at the End of Time (you MUST enter a Gate once to register 12,000 BC on the Epoch's dial). Also becomes available after completing Magus's Castle or Tyrano Lair - though at this point the player is most likely in Go Mode.

Recommendations: High-powered techs, especially one that can clear the screen quickly - this will be mostly the high-tier ones like Flare, Luminaire, and Dark Matter; a high-powered Fire 2 is also enough. In addition, having one character with a Speed of 13 helps to run away from battles quickly. As the enemies on Mt. Woe are powerful, this can save the player a lot of grief. If the party's damage output is on the low side, bringing Fire or Shadow protection can extend staying power against the boss.

Bosses

Giga Gaia (Standard)

Head
HP Def MDef XP TP Gold
7000 127 50 4000 80 6000

Vulnerabilities
Light Water Fire Shadow Tossable
100% 100% 100% 100% No
No Status Vulnerabilities
Left Hand
HP Def MDef XP TP Gold
2000 158 50 0 0 0

Vulnerabilities
Light Water Fire Shadow Tossable
100% 100% 100% 100% Yes
No Status Vulnerabilities
Right Hand
HP Def MDef XP TP Gold
2000 127 61 0 0 0

Vulnerabilities
Light Water Fire Shadow Tossable
100% 100% 100% 100% Yes
No Status Vulnerabilities
Strategy

Giga Gaia will open with a triple tech Fire technique that hits your whole party, then a Shadow one next. Defeating one hand will put a stop to these attacks, at which point it may use a double tech that cuts a character's HP in half. The hands can also heal the head. The left hand is more vulnerable to magic with a higher physical defense, and the right hand is the opposite. The difference is not severe, so your best full-screen attacks should be effective regardless.

By itself, the head will do nothing but quietly count down to restore its hands. Depending on your level and gear, the hands' attacks may not feel particularly dangerous, but the animations can be time-consuming, so attacking with full-screen techniques until the hands are defeated is a good strategy. Then, unleash your best damage on the head until it revives the arms, and then repeat.

Giga Gaia (Ice Age)

Head
HP Def MDef XP TP Gold
15500 127 50 4000 80 6000

Vulnerabilities
Light Water Fire Shadow Tossable
100% 100% 100% 100% No
No Status Vulnerabilities
Left Hand
HP Def MDef XP TP Gold
4000 185 50 0 0 0

Vulnerabilities
Light Water Fire Shadow Tossable
100% 100% 100% 100% Yes
No Status Vulnerabilities
Right Hand
HP Def MDef XP TP Gold
5000 127 90 0 0 0

Vulnerabilities
Light Water Fire Shadow Tossable
100% 100% 100% 100% Yes
No Status Vulnerabilities
Strategy

Giga Gaia is the final boss when playing in the Ice Age category, and its stats are adjusted to reflect this. The physical defense of the left hand and the magic defense of the right have been buffed, so full-screen damage of one type will be less effective. Because of this, you may choose to focus on one hand at a time if you want to get rid of them. If you decide you'd rather put up with its attacks, using Black or Red armor so that some characters can absorb the constant damage from those elements can be helpful.

The hands also have a Speed buff. The left has a Speed of 14 and the right has a Speed of 13.

Boss Randomization

Vanilla Boss Randomized? HP Range if Rust Tyrano
Giga Gaia N n/a n/a

Encounters

Mt. Woe Skips

Unavoidable encounters in skippable rooms are marked with *.
# Enemies XP TP G Avoid Run Location

| 1 |
Beast x2 | 408 | 10 | 900 | No | No | Beast’s Nest | | 2 | Beast x2 | 408 | 10 | 900 | No | No | Beast’s Nest | | 3 | Rubble x1 | 1000 | 50 | 0 | Yes | Yes | Entrance | | 4 | Bantam Imp x2 | 1800 | 30 | 2200 | Yes | Yes | Entrance | | 5 | Rubble x1 | 1000 | 50 | 0 | Yes | Yes | Entrance | | 6 | Bantam Imp x2 | 1800 | 30 | 2200 | Yes | Yes | Entrance | | 7 | Rubble x1 | 1000 | 50 | 0 | Yes | Yes | Second Area | | 8 | Gargoyle x2 | 800 | 14 | 900 | No | Yes | Second Area | | 9 | Bantam Imp x2 Gargoyle x1 | 2200 | 37 | 2650 | Yes | Yes | Second Area | | 10 | Rubble x1 | 1000 | 50 | 0 | Yes | Yes | Second Area | | 11 | Gargoyle x4 | 1600 | 28 | 1800 | No | Yes | Second Area | | 12 | Bantam Imp x2 | 1800 | 30 | 2200 | Yes | Yes | Second Area | | 13 | Stone Imp x2 Gargoyle x2 | 1600 | 24 | 1900 | Yes | Yes | Second Area | | 14 | Bantam Imp x2 Gargoyle x2 | 2600 | 44 | 3100 | No | Yes | Second Area | | 15 | Rubble x1 | 1000 | 50 | 0 | Yes | Yes | Second Area | | 16 | Gargoyle x3 | 1200 | 21 | 1350 | No | Yes | Second Area | | 17 | Man Eater x4 | 1200 | 24 | 1200 | No | Yes | Third Area | | 18 | Gargoyle x3 | 1200 | 21 | 1350 | Yes | Yes | Third Area | | 19 | Rubble x1 | 1000 | 50 | 0 | Yes | Yes | Third Area | | 20 | Man Eater x2 Gargoyle x3 | 1800 | 33 | 1950 | Yes | No | Third Area | | 21 | Gargoyle x3 | 1200 | 21 | 1350 | No | Yes | Third Area |

Treasure Chests

Screenshot Location Tier Type
Entrance Passable Normal
mt_woe.1648095577.txt.gz · Last modified: 2023/01/12 00:24 (external edit)