User Tools

Site Tools


mt_woe

Mt. Woe

Mt. Woe floats above Earthbound Island in 12,000 BC. It is a dungeon and Key Item Check. Completing Mt. Woe can take some time and is a bit of a gamble if the player isn't sure they're getting a progression item, however the treasure found there is very valuable. In addition, the encounters provide plenty of EXP and TP, even outside of the rare Rubbles, which never respawn.

In vanilla, Mt. Woe becomes unavailable as soon as it is completed. In Jets, it will remain on the map after completion. It is lost forever if the player loses to Lavos at the Ocean Palace and continues through to the new Dark Ages map.

Enter Mt. Woe through Terra Cave, as shown above. You must traverse the tiny “beast's nest” area before entering the mountain - the encounters for the nest are included on the table on this page, and the boss has been removed from Jets.

Requirements: Access to the Dark Ages, typically via the Gate at the End of Time (you MUST enter a Gate once to register 12,000 BC on the Epoch's dial). Also becomes available after completing Magus's Castle or Tyrano Lair - though at this point the player is most likely in Go Mode.

Recommendations: High-powered techs, especially one that can clear the screen quickly - this will be mostly the high-tier ones like Flare, Luminaire, and Dark Matter; a high-powered Fire 2 is also enough. In addition, having one character with a Speed of 13 helps to run away from battles quickly. As the enemies on Mt. Woe are powerful, this can save the player a lot of grief. If the party's damage output is on the low side, bringing Fire or Shadow protection can extend staying power against the boss.

Mt. Woe is full of Rubble monsters, which are great for grinding as long as you can hit them - if you can't, the battle can waste a lot of time with no reward. Players who want to fight them can increase their odds of quickly defeating them: using Lucca and Marle (characters who attack based on their hit stat), equipping weapons with high critical hit rates (such as the Rainbow), equipping accessories that raise Hit Rate, and using Haste Helms or Berserkers to improve turn economy are a few such strategies.

Bosses

Giga Gaia (Standard)

Head
HP Def MDef XP TP Gold
7000 127 50 4000 80 6000

Vulnerabilities
Light Water Fire Shadow Tossable
100% 100% 100% 100% No
No Status Vulnerabilities
Left Hand
HP Def MDef XP TP Gold
2000 158 50 0 0 0

Vulnerabilities
Light Water Fire Shadow Tossable
100% 100% 100% 100% Yes
No Status Vulnerabilities
Right Hand
HP Def MDef XP TP Gold
2000 127 61 0 0 0

Vulnerabilities
Light Water Fire Shadow Tossable
100% 100% 100% 100% Yes
No Status Vulnerabilities
Strategy

Giga Gaia will open with a triple tech Fire technique that hits your whole party, then a Shadow one next. Defeating one hand will put a stop to these attacks, at which point it may use a double tech that cuts a character's HP in half. The hands can also heal the head. The left hand is more vulnerable to magic with a higher physical defense, and the right hand is the opposite. The difference is not severe, so your best full-screen attacks should be effective regardless.

By itself, the head will do nothing but quietly count down to restore its hands. Depending on your level and gear, the hands' attacks may not feel particularly dangerous, but the animations can be time-consuming, so attacking with full-screen techniques until the hands are defeated is a good strategy. Then, unleash your best damage on the head until it revives the arms, and then repeat.

Giga Gaia (Ice Age)

Head
HP Def MDef XP TP Gold
15500 127 50 4000 80 6000

Vulnerabilities
Light Water Fire Shadow Tossable
100% 100% 100% 100% No
No Status Vulnerabilities
Left Hand
HP Def MDef XP TP Gold
4000 185 50 0 0 0

Vulnerabilities
Light Water Fire Shadow Tossable
100% 100% 100% 100% Yes
No Status Vulnerabilities
Right Hand
HP Def MDef XP TP Gold
5000 127 90 0 0 0

Vulnerabilities
Light Water Fire Shadow Tossable
100% 100% 100% 100% Yes
No Status Vulnerabilities
Strategy

Giga Gaia is the final boss when playing in the Ice Age category, and its stats are adjusted to reflect this. The physical defense of the left hand and the magic defense of the right have been buffed, so full-screen damage of one type will be less effective. Because of this, you may choose to focus on one hand at a time if you want to get rid of them. If you decide you'd rather put up with its attacks, using Black or Red armor so that some characters can absorb the constant damage from those elements can be helpful.

The hands also have a Speed buff. The left has a Speed of 14 and the right has a Speed of 13.

Boss Randomization

Vanilla Boss Randomized? HP Range if Rust Tyrano
Giga Gaia N n/a n/a

Encounters

Mt. Woe Skips

Unavoidable encounters in skippable areas are marked with *.
# Enemies XP TP G Avoid Run Location
1
Beast x2
408 10 900 No No Beast’s Nest
2
Beast x2
408 10 900 No No Beast’s Nest
3
Rubble x1
1000 50 0 Yes Yes Entrance
4
Bantam Imp x2
1800 30 2200 Yes Yes Entrance
5
Rubble x1
1000 50 0 Yes Yes Entrance
6
Bantam Imp x2
1800 30 2200 Yes Yes Entrance
7
Rubble x1
1000 50 0 Yes Yes Second Area
8
Gargoyle x2
800 14 900 No Yes Second Area
9
Bantam Imp x2 Gargoyle x1
2200 37 2650 Yes Yes Second Area
10
Rubble x1
1000 50 0 Yes Yes Second Area
11
Gargoyle x4
1600 28 1800 No Yes Second Area
12
Bantam Imp x2
1800 30 2200 Yes Yes Second Area
13
Stone Imp x2 Gargoyle x2
1600 24 1900 Yes Yes Second Area
14
Bantam Imp x2 Gargoyle x2
2600 44 3100 No Yes Second Area
15
Rubble x1
1000 50 0 Yes Yes Second Area
16
Gargoyle x3
1200 21 1350 No Yes Second Area
17
Man Eater x4
1200 24 1200 No Yes Third Area
18
Gargoyle x3
1200 21 1350 Yes Yes Third Area
19
Rubble x1
1000 50 0 Yes Yes Third Area
20
Man Eater x2 Gargoyle x3
1800 33 1950 Yes No Third Area
21
Gargoyle x3
1200 21 1350 No Yes Third Area

Treasure Chests

Screenshot Location Tier Type
Entrance High/Awesome Normal
Second Area High/Awesome Normal
Second Area High/Awesome Normal
Second Area High/Awesome Normal
Second Area High/Awesome Normal
Second Area High/Awesome Normal
Third Area High/Awesome Normal
Third Area High/Awesome Normal
Third Area High/Awesome Normal
Third Area High/Awesome Normal
Third Area High/Awesome Normal
Final Area High/Awesome Normal
Final Area High/Awesome Normal
mt_woe.txt · Last modified: 2023/01/12 00:24 by 127.0.0.1