User Tools

Site Tools


flags:element_rando

This is about beta content!

This article or section is about one or more features from an upcoming release of Jets of Time. The information presented is still subject to change. The content on this page should be re-verified once it has been released.

Elemental Rando

Elemental Rando is a (still-experimental) 3.3 beta flag which shuffles the assigned elements between player characters. Characters retain their basic tech list, but offensive spells may have their animations altered and they will do damage of the new type. If Magus rolls Fire, then his Dark Matter spell will become Flare and he can wipe encounters in the Black Omen with the best of them.

Elemental Distribution

The four elements (Lightning, Water, Fire, and Shadow) are randomly assigned amongst the five player characters who can use magic (Crono, Marle, Lucca, Frog, and Magus). Each type will appear at least once, and one type will appear twice (in vanilla, the type that has “rolled twice” is Water as Marle and Frog both use it). The two characters who share a type are randomly determined.

Once the type that exists twice has been rolled, the last character is randomized: Robo's Laser Spin, Area Bomb, and Shock will each take one of the elements that is not doubled amongst the other characters. The exact permutation is random and may change between seeds that have the same doubled element.

Ayla is currently the only character not directly affected by this flag, but a flag to introduce an element to Tail Spin may be added in the future. In addition, the elements rolled by other characters may change the attributes of her multitechs.

Affected Single Techs

Crono

  • Slash, Lightning, Lightning 2, Luminaire

Marle

  • Ice, Ice 2

Lucca

  • Flame Toss, Fire, Napalm, Fire 2, Mega Bomb, Flare

Robo

  • Laser Spin, Area Bomb, Shock (they will all be different elements from one another)

Frog

  • Water, Water 2

Magus

  • Lightning 2*, Ice 2*, Fire 2*, Dark Mist*, Dark Bomb, Dark Matter

* Whichever of these four spells is of Magus's element will be cast with a power and MP cost of 10. The rest will be cast for 4 MP with a power of 4.8. Dark Bomb and Dark Matter will change to the element rolled.

Affected Multitechs

Multitech elements are currently decided based on how many elements go into them and the combination of said elements. In vanilla Chrono Trigger, mixed elements are always Shadow. Currently this flag uses a rule that states Lightning + Water = Lightning. There is an optional “Clear Magic” rule described at the bottom of the page which means that Lightning + Shadow = Non-Elemental (Energy?).

While there are a lot of rules effecting these Techs, it isn't possible for very many of them to kick in during the same seed.

Single Character's Element

Crono's element changes: Spire, Volt Bite Marle's element changes: Ice Sword, Ice Sword 2, Ice Tackle, Ice Toss, Cube Toss, Arc Impulse Lucca's element changes: Fire Whirl, Fire Sword, Fire Sword 2, Fire Punch, Fire Tackle, Red Pin, Line Bomb, Frog Flare, Flame Kick, Fire Whirl (the good one), Blaze Kick, Fire Zone Frog's element changes: Sword Stream Robo's laser spin type determines: Rocket Roll, Twister

Dependent on Multiple Elements

This list doesn't take the optional Clear Magic rule into consideration, those exceptions are below this section.

Super Volt

  • Remains Lightning if:
    • Shock and Crono both rolled Lightning
    • One of Shock and Crono rolled Lightning and the other Water
  • Becomes Water if:
    • Shock and Crono both rolled Water
  • Becomes Fire if:
    • Shock and Crono both rolled Fire
  • Becomes Shadow under all other circumstances.

Double Bomb

  • Becomes Lightning if:
    • Area Bomb and Lucca both rolled Lightning
    • One of Area Bomb and Lucca rolled Lightning and the other Water
  • Becomes Water if:
    • Area Bomb and Lucca both rolled Water
  • Remains Fire if:
    • Area Bomb and Lucca both rolled Fire
  • Becomes Shadow under all other circumstances.

Antipode 1, 2, & 3

  • Becomes Lightning if:
    • Marle and Lucca both rolled Lightning
    • One of Marle and Lucca rolled Lightning and the other Water
  • Becomes Water if:
    • Marle and Lucca both rolled Water
  • Becomes Fire if:
    • Marle and Lucca both rolled Fire
  • Remains Shadow under all other circumstances

Ice Water & Glacier

  • Becomes Lightning if:
    • Marle and Frog both rolled Lightning
    • One of Marle and Frog rolled Lightning and the other Water
  • Remains Water if:
    • Marle and Frog both rolled Water
  • Becomes Fire if:
    • Marle and Frog both rolled Fire
  • Becomes Shadow under all other circumstances

Final Kick

  • Becomes Lightning if:
    • Crono and Marle both rolled Lightning
    • One of Crono and Marle rolled Lightning and the other Water
  • Becomes Water if:
    • Crono and Marle both rolled Water
  • Becomes Fire if:
    • Crono and Marle both rolled Fire
  • Remains Shadow under all other circumstances

GatlingKick

  • Becomes Lightning if:
    • Crono and Lucca both rolled Lightning
    • One of Crono and Lucca rolled Lightning and the other Water
  • Becomes Water if:
    • Crono and Lucca both rolled Water
  • Becomes Fire if:
    • Crono and Lucca both rolled Fire
  • Remains Shadow under all other circumstances

Clear Magic Rule

Clear Magic is a flag that can be enabled alongside elemental rando. In Chrono Trigger, just about every combination of multiple elements becomes Shadow. The Clear Magic rule is that a combination of ONLY Light and Shadow (it doesn't have to be the same amount) means the resulting tech becomes NON-ELEMENTAL. Because going clear requires very specific rolls of either Lightning or Shadow for the character (or for Robo's contribution), which are limited, these are again largely mutually exclusive.

This is being developed under its own flag in case it turns out to be far more powerful than initially calculated.

Techs Eligible to become Clear

  • Super Volt (Crono/Robo)
  • Antipode, Antipode 2, Antipode 3 (Marle/Lucca)
  • Ice Water, Glacier (Marle/Frog)
  • Double Bomb (Lucca/Robo)
  • Delta Force (Crono/Marle/Lucca)
  • Final Kick (Crono/Marle/Ayla)
  • Delta Storm (Crono/Lucca/Frog)
  • Gatling Kick (Crono/Lucca/Ayla)
  • Dark Eternal (Marle/Lucca/Magus)
  • Omega Flare (Lucca/Robo/Magus)
flags/element_rando.txt · Last modified: 2024/01/21 01:39 by lordbatsy