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flags:gear_rando

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Randomized Gear

Playing with this flag will shuffle gear effects. The tier of the item is taken into account.

When gear is randomized, all special effects (such as the gear granting the Shield status to its user or a boost of Magic+2) are removed, then the randomizer rolls a new effect (which might be nothing, as many pieces of equipment don't have boosts or buffs) for each piece of gear.

Items that have been randomized will have their names and descriptions reflect those changes.

Effects of Randomization on Gear

A boost is defined as a bonus effect on an item that increases one of a character's stats. For example: Speed +1 is a boost, as is Magic Defense +10.

A buff is defined as a positive status effect given by an item to its wearer. For example, Haste or the Shield effect are buffs.

A weapon effect is an extra effect that is executed when the weapon is used - unlike a boost or buff, which is always effective, whether the wearer uses the weapon actively or not.

Weapons

Weapons are randomized chiefly by tier, but there are special rules for ultimate weapons and Ayla's fists.

Weapons (Low)
Iron Blade, Steelsaber; Iron Bow, Lode Bow; Dart Gun, Auto Gun; Hammer Arm, Mirage Hand; Iron Sword
Possible Boosts
80% chance
No Boost
19% chance
One of: Magic+2, Power+2, Hit+2, Stamina+2
1% chance
Speed+1
Weapons (Passable)
Lode Sword, Bolt Sword, Red Katana; Robin Bow; PicoMagnum, Plasma Gun; Stone Arm
Possible Boosts
71% chance
No Boost
23% chance
One of: Magic+4, Stamina+6, Power+4, Hit+10
5% chance
One of: Magic+2, Power+2, Hit+2, Stamina+2
1% chance
Speed+1
Possible Effects
85% chance
No effect
15% chance
One of: x4 Crit dmg, 80% chance of Stop vs machines
Weapons (Mid)
Flint Edge, Dark Saber, Aeon Blade; Sage Bow, Dream Bow; Ruby Gun, Dream Gun; DoomFinger, Magma Hand, Megaton Arm; Flash Blade, Pearl Edge; Hurricane
Possible Boosts
71% chance
No Boost
15% chance
One of: Magic+6, Power+6, MDef+10
10% chance
One of: Magic+4, Stamina+6, Power+4, Hit+10, Speed+1, Magic Def+5
4% chance
Speed+2
Possible Effects
80% chance
No effect
15% chance
150% Magic damage
5% chance
One of: x4 Crit dmg, 80% chance of Stop vs machines

Exceptions to Gear Rando

The following armor pieces do NOT have their effects randomized:

Item Defense Effect Can Equip Tier +/-
White Vest 45 Absorbs 50% Lightning Dmg

Crono Marle Lucca Frog Robo Ayla Magus

Mid
Blue Vest 45 Absorbs 50% Water Dmg

Crono Marle Lucca Frog Robo Ayla Magus

Mid
Red Vest 45 Absorbs 50% Fire Dmg

Crono Marle Lucca Frog Robo Ayla Magus

Mid
Black Vest 45 Absorbs 50% Shadow Dmg

Crono Marle Lucca Frog Robo Ayla Magus

Mid
White Mail 70 Absorbs Lightning

Crono Marle Lucca Frog Robo Ayla Magus

Good
Blue Mail 70 Absorbs Water

Crono Marle Lucca Frog Robo Ayla Magus

Good
Red Mail 70 Absorbs Fire

Crono Marle Lucca Frog Robo Ayla Magus

Good
Black Mail 70 Absorbs Shadow

Crono Marle Lucca Frog Robo Ayla Magus

Good
Sight Cap 30 Prevents Chaos

Crono Marle Lucca Frog Robo Ayla Magus

High
Memory Cap 30 Prevents Lock

Crono Marle Lucca Frog Robo Ayla Magus

High
Time Hat 30 Prevents Slow/Stop

Crono Marle Lucca Frog Robo Ayla Magus

High
Vigil Hat 36 Status Immunity

Crono Marle Lucca Frog Robo Ayla Magus

Awesome
flags/gear_rando.1664917302.txt.gz · Last modified: 2023/01/12 00:24 (external edit)