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flags:gear_rando [2022/10/04 21:01] – saving mid weapons chart lordbatsyflags:gear_rando [2023/01/12 00:24] (current) – external edit 127.0.0.1
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 When gear is randomized, all special effects (such as the gear granting the Shield status to its user or a boost of Magic+2) are removed, then the randomizer rolls a new effect (which might be nothing, as many pieces of equipment don't have boosts or buffs) for each piece of gear. When gear is randomized, all special effects (such as the gear granting the Shield status to its user or a boost of Magic+2) are removed, then the randomizer rolls a new effect (which might be nothing, as many pieces of equipment don't have boosts or buffs) for each piece of gear.
  
-Items that have been randomized will have their names and descriptions reflect those changes.+The links below contain detailed information on how equipment may be randomized
 + 
 +  * [[flags:gear_rando:weapons|Weapons]] 
 +  * [[flags:gear_rando:helmets_armor|Helmets & Armor]] 
 +  * [[flags:gear_rando:accessories|Accessories]] 
 + 
 +[[flags:healing_rando|Healing Item randomization]] is a separate flag.
  
 ===== Effects of Randomization on Gear ===== ===== Effects of Randomization on Gear =====
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 A **boost** is defined as a bonus effect on an item that increases one of a character's stats. For example: Speed +1 is a boost, as is Magic Defense +10. A **boost** is defined as a bonus effect on an item that increases one of a character's stats. For example: Speed +1 is a boost, as is Magic Defense +10.
  
-A **buff** is defined as a positive status effect given by an item to its wearer. For example, Haste or the Shield effect are buffs.+A **buff** is defined as a positive status effect given by an item to its wearer. For example, Haste or the Shield effect are buffs. 
  
-A weapon **effect** is an extra effect that is executed when the weapon is used - unlike a boost or buff, which is always effective, whether the wearer uses the weapon actively or not.+A weapon **effect** can either grant a(nother) boost, or it can be an extra effect that is executed when the weapon is used - such as 50% HP damage (the Graedus effect) or a 60% chance to inflict a status effect on the enemy.
  
-===== Weapons =====+===== Generalized Gear Naming =====
  
-[[:Weapons]] are randomized chiefly by tier, but there are special rules for ultimate weapons and Ayla's fists.+Items that have been randomized will have their names and descriptions reflect those changes. The following information is for generalized renaming. Certain things (like awesome armor or ultimate weapons) have special renaming rules which can be found on the individual pages linked above.
  
-^ Weapons (Low) ^^^ +If an item is changed by the randomizerit will get a **+****-**, or **?** at the end of its name. An item can have a Boost and/or an effect.
-| {{:wiki:game-image:sprites:characters:crono-icon.png?nolink}} Iron BladeSteelsaber; {{:wiki:game-image:sprites:characters:marle-icon.png?nolink}} Iron Bow, Lode Bow; {{:wiki:game-image:sprites:characters:lucca-icon.png?nolink}} Dart Gun, Auto Gun; {{:wiki:game-image:sprites:characters:robo-icon.png?nolink}} Hammer Arm, Mirage Hand; {{:wiki:game-image:sprites:characters:frog-icon.png?nolink}} Iron Sword ||| +
-^ Possible Boosts ^^^ +
-**80% chance** \\ No Boost | **19% chance** \\ One of: Magic+2Power+2, Hit+2, Stamina+2 | **1% chance** \\ Speed+1 |+
  
-^ Weapons (Passable) ^^^^ +  * **+**: The boost OR effect is better than the originaland the other is either better than the original or unchanged. 
-| {{:wiki:game-image:sprites:characters:crono-icon.png?nolink}} Lode Sword, Bolt Sword, Red Katana; {{:wiki:game-image:sprites:characters:marle-icon.png?nolink}} Robin Bow; {{:wiki:game-image:sprites:characters:lucca-icon.png?nolink}} PicoMagnum, Plasma Gun; {{:wiki:game-image:sprites:characters:robo-icon.png?nolink}} Stone Arm |||| +  * **-**: The boost OR effect is worse than the originaland the other is either worse than the original or unchanged. 
-^ Possible Boosts ^^^^ +  * **?**One of the boost OR effect is better than the originaland the other is worse.
-**71% chance** \\ No Boost | **23% chance** \\ One ofMagic+4Stamina+6, Power+4, Hit+10 | **5% chance** \\ One ofMagic+2Power+2, Hit+2, Stamina+2 | **1% chance** \\ Speed+1 | +
-^ Possible Effects ^^^^ +
-**85% chance** \\ No effect || **15% chance** \\ One of: x4 Crit dmg80% chance of Stop vs machines ||+
  
-^ Weapons (Mid) ^^^^ +==== Boost Priority ==== 
-| {{:wiki:game-image:sprites:characters:crono-icon.png?nolink}} Flint Edge, Dark Saber, Aeon Blade; {{:wiki:game-image:sprites:characters:marle-icon.png?nolink}} Sage Bow, Dream Bow; {{:wiki:game-image:sprites:characters:lucca-icon.png?nolink}} Ruby Gun, Dream Gun; {{:wiki:game-image:sprites:characters:robo-icon.png?nolink}} DoomFinger, Magma Hand, Megaton Arm; {{:wiki:game-image:sprites:characters:frog-icon.png?nolink}} Flash Blade, Pearl Edge; {{:wiki:game-image:sprites:characters:magus-icon.png?nolink}} Hurricane |||| + 
-^ Possible Boosts ^^^^ +A boost is considered better (**+**) if it affects the same stat (or more stats) and has an equal or larger number, and worse (**-**) if it affects the same stat (or fewer stats) and has an equal or smaller number. Otherwiseit's unknown (**?**). 
-**71% chance** \\ No Boost | **15% chance** \\ One of: Magic+6Power+6, MDef+10 | **10% chance** \\ One of: Magic+4, Stamina+6, Power+4, Hit+10Speed+1, Magic Def+5 | **4% chance** \\ Speed+2 | + 
-^ Possible Effects ^^^^ +For examplecompared to a hypothetical Power/Stamina+2, Power/Stamina/Speed+2 or Power/Stamina+3 would be betterPower/Stamina+1 or Power+2 would be worseand Speed+1 would be unknown. 
-**80%** chance \\ No effect **15% chance** \\ 150% Magic damage | **5% chance** \\ One of: x4 Crit dmg, 80% chance of Stop vs machines ||+ 
 +==== Effect Priority ==== 
 + 
 +An item is treated as "better" if no effect was replaced with an effect (**+**); "worse" if an effect was replaced with no effect (**-**); "unknown" (**?**) if the effect was swapped for another.
  
  
 ===== Exceptions to Gear Rando ===== ===== Exceptions to Gear Rando =====
  
-The following armor pieces do NOT have their effects randomized:+The following armor pieces do NOT have their effects randomized (they MAY be affected by boosts):
  
 ^ Item ^ Defense ^ Effect ^ Can Equip ^ Tier ^ +/- ^ ^ Item ^ Defense ^ Effect ^ Can Equip ^ Tier ^ +/- ^
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 | Time Hat | 30 | Prevents Slow/Stop | {{section>includes:charas#all_characters&noheader&nofooter&noeditbtn}} | High |  | | Time Hat | 30 | Prevents Slow/Stop | {{section>includes:charas#all_characters&noheader&nofooter&noeditbtn}} | High |  |
 | Vigil Hat | 36 | Status Immunity | {{section>includes:charas#all_characters&noheader&nofooter&noeditbtn}} | Awesome |  | | Vigil Hat | 36 | Status Immunity | {{section>includes:charas#all_characters&noheader&nofooter&noeditbtn}} | Awesome |  |
 +
 +In addition MOST [[flags:gear_rando:accessories|Accessories]] are exempt from randomization. See linked page for how they are affected.
flags/gear_rando.1664917302.txt.gz · Last modified: 2023/01/12 00:24 (external edit)