User Tools

Site Tools


flags:gear_rando

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
flags:gear_rando [2022/10/04 19:55] – Exceptions list lordbatsyflags:gear_rando [2023/01/12 00:24] (current) – external edit 127.0.0.1
Line 1: Line 1:
-{{section>includes:alerts#incomplete_article&noheader&nofooter&noeditbtn}} 
- 
 {{section>includes:alerts#beta&noheader&nofooter&noeditbtn}} {{section>includes:alerts#beta&noheader&nofooter&noeditbtn}}
  
 ====== Randomized Gear ====== ====== Randomized Gear ======
  
-Playing with this flag will shuffle gear effects within the same [[:treasure_tiers|tier]] of items.+Playing with this flag will shuffle gear effects. The [[:treasure_tiers|tier]] of the item is taken into account.
  
-For example, the Haste Helm'Haste effect might get swapped onto the PrismSpecs (whose Prism effect - all damage increased by 50% - might be on something else as well). In this case, the game will call the item HasteSpecsSpecial ultimate weapon effects (like Magus's Doomsickle gaining power when allies are KO'or Lucca'Wondershot dealing random damagemight also be shuffledThe player might find Doom Bow or a WonderMune.+When gear is randomizedall special effects (such as the gear granting the Shield status to its user or a boost of Magic+2) are removed, then the randomizer rolls a new effect (which might be nothing, as many pieces of equipment don't have boosts or buffs) for each piece of gear. 
 + 
 +The links below contain detailed information on how equipment may be randomized. 
 + 
 +  * [[flags:gear_rando:weapons|Weapons]] 
 +  * [[flags:gear_rando:helmets_armor|Helmets & Armor]] 
 +  * [[flags:gear_rando:accessories|Accessories]] 
 + 
 +[[flags:healing_rando|Healing Item randomization]] is a separate flag. 
 + 
 +===== Effects of Randomization on Gear ===== 
 + 
 +A **boost** is defined as a bonus effect on an item that increases one of a character'stats. For example: Speed +1 is a boost, as is Magic Defense +10. 
 + 
 +A **buff** is defined as a positive status effect given by an item to its wearer. For example, Haste or the Shield effect are buffs.  
 + 
 +A weapon **effect** can either grant a(nother) boost, or it can be an extra effect that is executed when the weapon is used such as 50% HP damage (the Graedus effect) or a 60% chance to inflict a status effect on the enemy. 
 + 
 +===== Generalized Gear Naming ===== 
 + 
 +Items that have been randomized will have their names and descriptions reflect those changes. The following information is for generalized renaming. Certain things (like awesome armor or ultimate weaponshave special renaming rules which can be found on the individual pages linked above. 
 + 
 +If an item is changed by the randomizer, it will get a **+**, **-**, or **?** at the end of its name. An item can have a Boost and/or an effect. 
 + 
 +  * **+**: The boost OR effect is better than the original, and the other is either better than the original or unchanged. 
 +  * **-**: The boost OR effect is worse than the original, and the other is either worse than the original or unchanged. 
 +  * **?**: One of the boost OR effect is better than the original, and the other is worse. 
 + 
 +==== Boost Priority ==== 
 + 
 +A boost is considered better (**+**) if it affects the same stat (or more stats) and has an equal or larger number, and worse (**-**) if it affects the same stat (or fewer stats) and has an equal or smaller number. Otherwise, it'unknown (**?**). 
 + 
 +For example, compared to hypothetical Power/Stamina+2, Power/Stamina/Speed+2 or Power/Stamina+3 would be better, Power/Stamina+1 or Power+2 would be worse, and Speed+1 would be unknown. 
 + 
 +==== Effect Priority ==== 
 + 
 +An item is treated as "better" if no effect was replaced with an effect (**+**); "worse" if an effect was replaced with no effect (**-**); "unknown" (**?**) if the effect was swapped for another.
  
-Items that have been randomized will have their names and descriptions reflect those changes. 
  
 ===== Exceptions to Gear Rando ===== ===== Exceptions to Gear Rando =====
  
-The following armor pieces do NOT have their effects randomized:+The following armor pieces do NOT have their effects randomized (they MAY be affected by boosts):
  
 ^ Item ^ Defense ^ Effect ^ Can Equip ^ Tier ^ +/- ^ ^ Item ^ Defense ^ Effect ^ Can Equip ^ Tier ^ +/- ^
Line 28: Line 61:
 | Time Hat | 30 | Prevents Slow/Stop | {{section>includes:charas#all_characters&noheader&nofooter&noeditbtn}} | High |  | | Time Hat | 30 | Prevents Slow/Stop | {{section>includes:charas#all_characters&noheader&nofooter&noeditbtn}} | High |  |
 | Vigil Hat | 36 | Status Immunity | {{section>includes:charas#all_characters&noheader&nofooter&noeditbtn}} | Awesome |  | | Vigil Hat | 36 | Status Immunity | {{section>includes:charas#all_characters&noheader&nofooter&noeditbtn}} | Awesome |  |
 +
 +In addition MOST [[flags:gear_rando:accessories|Accessories]] are exempt from randomization. See linked page for how they are affected.
flags/gear_rando.1664913358.txt.gz · Last modified: 2023/01/12 00:24 (external edit)