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flags:gear_rando [2022/10/04 19:55] – Exceptions list lordbatsy | flags:gear_rando [2023/01/12 00:24] (current) – external edit 127.0.0.1 | ||
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====== Randomized Gear ====== | ====== Randomized Gear ====== | ||
- | Playing with this flag will shuffle gear effects | + | Playing with this flag will shuffle gear effects. The [[: |
- | For example, the Haste Helm' | + | When gear is randomized, all special effects (such as the gear granting the Shield status to its user or a boost of Magic+2) are removed, then the randomizer rolls a new effect (which might be nothing, as many pieces of equipment don't have boosts or buffs) for each piece of gear. |
+ | |||
+ | The links below contain detailed information on how equipment may be randomized. | ||
+ | |||
+ | * [[flags: | ||
+ | * [[flags: | ||
+ | * [[flags: | ||
+ | |||
+ | [[flags: | ||
+ | |||
+ | ===== Effects of Randomization on Gear ===== | ||
+ | |||
+ | A **boost** is defined as a bonus effect on an item that increases one of a character' | ||
+ | |||
+ | A **buff** is defined as a positive status | ||
+ | |||
+ | A weapon **effect** can either grant a(nother) boost, or it can be an extra effect | ||
+ | |||
+ | ===== Generalized Gear Naming ===== | ||
+ | |||
+ | Items that have been randomized will have their names and descriptions reflect those changes. The following information is for generalized renaming. Certain things (like awesome armor or ultimate weapons) have special renaming rules which can be found on the individual pages linked above. | ||
+ | |||
+ | If an item is changed by the randomizer, it will get a **+**, **-**, or **?** at the end of its name. An item can have a Boost and/or an effect. | ||
+ | |||
+ | * **+**: The boost OR effect is better than the original, and the other is either better than the original or unchanged. | ||
+ | * **-**: The boost OR effect is worse than the original, and the other is either worse than the original or unchanged. | ||
+ | * **?**: One of the boost OR effect is better than the original, and the other is worse. | ||
+ | |||
+ | ==== Boost Priority ==== | ||
+ | |||
+ | A boost is considered better (**+**) if it affects the same stat (or more stats) and has an equal or larger number, and worse (**-**) if it affects the same stat (or fewer stats) and has an equal or smaller number. Otherwise, it' | ||
+ | |||
+ | For example, compared to a hypothetical Power/ | ||
+ | |||
+ | ==== Effect Priority ==== | ||
+ | |||
+ | An item is treated as " | ||
- | Items that have been randomized will have their names and descriptions reflect those changes. | ||
===== Exceptions to Gear Rando ===== | ===== Exceptions to Gear Rando ===== | ||
- | The following armor pieces do NOT have their effects randomized: | + | The following armor pieces do NOT have their effects randomized |
^ Item ^ Defense ^ Effect ^ Can Equip ^ Tier ^ +/- ^ | ^ Item ^ Defense ^ Effect ^ Can Equip ^ Tier ^ +/- ^ | ||
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| Time Hat | 30 | Prevents Slow/Stop | {{section> | | Time Hat | 30 | Prevents Slow/Stop | {{section> | ||
| Vigil Hat | 36 | Status Immunity | {{section> | | Vigil Hat | 36 | Status Immunity | {{section> | ||
+ | |||
+ | In addition MOST [[flags: |