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flags:bucket_list [2023/03/09 01:39] – mian | flags:bucket_list [2023/03/09 09:48] (current) – mian | ||
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- | Bucket list is a redone & expanded version of the prior Bucket Fragments options. Players can configure a set of objectives | + | Bucket list is a redone & expanded version of the older Bucket Fragments options. Players can configure a set of 1-8 objectives, |
- | Players can choose from 1-8 total objectives | + | By default |
+ | |||
+ | Alternatively, | ||
+ | |||
+ | Other go modes can be disabled, | ||
===== Objectives ===== | ===== Objectives ===== | ||
- | Objectives can be set in two ways, simple and advanced. In the web generator, the options shown in the dropdown for objectives are the simple mode presets, but an advanced mode string can be typed in manually if preferred. | + | Objectives can be set in two ways, simple and advanced. In the web generator, the options shown in the dropdown for objectives are the simple mode presets, but an advanced mode string can be typed in manually if preferred. To see all simple preset options, clear the text field first. |
+ | |||
+ | ==== Simple Mode ==== | ||
+ | |||
+ | In simple mode, a fixed list of options is given for each objective; each option corresponds to a specific advanced mode objective, which is provided in parentheses. | ||
- | In simple mode, a fixed list of options | + | * **Random** ('' |
+ | * **Random Gated Quest** ('' | ||
+ | * **Random Hard Quest** ('' | ||
+ | * **Random Go Mode Quest** ('' | ||
+ | * **Random Gated Character Recruit** & **Recruit | ||
+ | * **Random Boss (Includes Go Mode Dungeons)** ('' | ||
+ | * **Random Boss from Go Mode Dungeon** ('' | ||
+ | * **Random Boss (No Go Mode Dungeons)** ('' | ||
+ | * **Recruit 3 Characters (Total 5)** ('' | ||
+ | * **Recruit 4 Characters (Total 6)** ('' | ||
+ | * **Recruit 5 Characters (Total 7)** ('' | ||
+ | * **Collect 10 of 20 Fragments** ('' | ||
+ | * **Collect 10 of 30 Fragments** ('' | ||
+ | * **Collect 3 Rocks** ('' | ||
+ | * **Collect 4 Rocks** ('' | ||
+ | * **Collect 5 Rocks** ('' | ||
+ | * plus most-to-all of the specific | ||
+ | ==== Advanced Mode ==== | ||
In advanced mode, each objective is chosen based on a string that defines the probabilities of different kinds of objectives or specific objectives. A string is composed of one or more combinations of an optional weight plus a required objective. The available options fall into 4 categories: boss, quest, recruit, and collect, each of which have subcategories and options of their own, detailed below. | In advanced mode, each objective is chosen based on a string that defines the probabilities of different kinds of objectives or specific objectives. A string is composed of one or more combinations of an optional weight plus a required objective. The available options fall into 4 categories: boss, quest, recruit, and collect, each of which have subcategories and options of their own, detailed below. | ||
More examples will be shown below, but one example string would be '' | More examples will be shown below, but one example string would be '' | ||
- | ==== Boss objectives | + | === Boss objectives === |
Boss objectives can either reference predefined groups of bosses or specific bosses, and each objective will require beating one specific boss. | Boss objectives can either reference predefined groups of bosses or specific bosses, and each objective will require beating one specific boss. | ||
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Alternatively, | Alternatively, | ||
- | ==== Quest objectives | + | === Quest objectives === |
Quest objectives instead require completing a specific quest, such as defeating the boss in a specific spot or finishing a particular other task. Once again, there are predefined groups that the randomizer will choose a random option within, as well as the option to specify a quest. | Quest objectives instead require completing a specific quest, such as defeating the boss in a specific spot or finishing a particular other task. Once again, there are predefined groups that the randomizer will choose a random option within, as well as the option to specify a quest. | ||
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Finally, recruit objectives can require a certain number of recruits: '' | Finally, recruit objectives can require a certain number of recruits: '' | ||
- | ==== Collect objectives | + | === Collect objectives === |
Collect objectives can be used to require specific numbers of rocks or bucket fragments. | Collect objectives can be used to require specific numbers of rocks or bucket fragments. | ||
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For fragments, specify a number of required fragments and a number of extra fragments to place in the seed, e.g. '' | For fragments, specify a number of required fragments and a number of extra fragments to place in the seed, e.g. '' | ||
- | ==== Objective | + | === Objective |
- | Many allow multiple strings, but only one is listed. If one is not listed, remove spaces and punctuation and turn all lower-case for the appropriate string. | + | Many allow multiple strings, but only one is listed. If one is not listed, remove spaces and punctuation and turn all lower-case for the appropriate string |
Bosses: | Bosses: | ||
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* Drink Soda ('' | * Drink Soda ('' | ||
- | ==== Objective Examples | + | ==== Advanced |
- | + | ||
- | Most of the simple presets are one easily-determined objective with a 100% probability. In those cases, the actual string used is not included. | + | |
- | * Random ('' | + | The simple mode presets serve as some examples of advanced objective strings, but don't show much of the available complexity. |
- | * Random Gated Quest | + | |
- | * Random Hard Quest ('' | + | |
- | * Random Go Mode Quest | + | |
- | * Random Gated Character Recruit | + | |
- | * Random Boss (Includes Go Mode Dungeons) ('' | + | |
- | * Random Boss from Go Mode Dungeon | + | |
- | * Random Boss (No Go Mode Dungeons) | + | |
- | * Recruit a Random Gated Character | + | |
- | * Recruit 3 Characters (Total 5) | + | |
- | * Recruit 4 Characters (Total 6) | + | |
- | * Recruit 5 Characters (Total 7) | + | |
- | * Collect 10 of 20 Fragments ('' | + | |
- | * Collect 10 of 30 Fragments ('' | + | |
- | * Collect 3 Rocks | + | |
- | * Collect 4 Rocks | + | |
- | * Collect 5 Rocks | + | |
- | * plus most-to-all | + | |
- | Additional | + | Some additional |
* Multiple types of objective can be included in one objective slot, e.g. '' | * Multiple types of objective can be included in one objective slot, e.g. '' | ||
* Strings can be basically as long as desired and the weights need not add to 100 (or any particular number), e.g.: '' | * Strings can be basically as long as desired and the weights need not add to 100 (or any particular number), e.g.: '' | ||
* The weight is optional, and when not included is set to 1. However, if one category has a weight, all within the same string must have a weight. | * The weight is optional, and when not included is set to 1. However, if one category has a weight, all within the same string must have a weight. |