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flags:bucket_list [2023/03/09 01:34] – created mianflags:bucket_list [2023/03/09 09:48] (current) mian
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-Bucket list is a redone & expanded version of the prior Bucket Fragments options. Players can configure a set of objectives which by default unlock the bucket in the End of Time. This also unlocks double TP & XP when unlocked, and the bucket leads to a boss rush of [[:mammon_machine|Mammon Machine]], [[:zeal#zeal_ii|Zeal 2]], [[:lavos#lavos_inner|Inner Lavos]]and finally [[:lavos#lavos_core|Lavos Core]].+Bucket list is a redone & expanded version of the older Bucket Fragments options. Players can configure a set of 1-8 objectives, with 1-8 required.
  
-Players can choose from 1-8 total objectives and 1-8 required to unlock the bucket. Alternatively, reaching all the configured objectives can immediately win the game instead. Other go modes can also be disabled, causing the objectives to be the only route to the end, with or without the immediate win flag.+By default objectives unlock the bucket in the End of Time. This also grants double TP & XP after unlocked, and the bucket leads to a boss rush of [[:mammon_machine|Mammon Machine]], [[:zeal#zeal_ii|Zeal 2]], [[:lavos#lavos_inner|Inner Lavos]], and finally [[:lavos#lavos_core|Lavos Core]]. 
 + 
 +Alternatively, reaching all the configured objectives can immediately win the game. 
 + 
 +Other go modes can be disabled, forcing the objectives to be the only route to the end, with or without the immediate win flag.
  
 ===== Objectives ===== ===== Objectives =====
  
-Objectives can be set in two ways, simple and advanced. At present, the web generator only supports simple mode.+Objectives can be set in two ways, simple and advanced. In the web generator, the options shown in the dropdown for objectives are the simple mode presets, but an advanced mode string can be typed in manually if preferred. To see all simple preset options, clear the text field first. 
 + 
 +==== Simple Mode ==== 
 + 
 +In simple mode, a fixed list of options is given for each objective; each option corresponds to a specific advanced mode objective, which is provided in parentheses.
  
-In simple mode, a fixed list of options is given for each objective; each option corresponds to a specific advanced mode configuration; a table of these is below.+  * **Random** (''65:quest_gated30:boss_nogo, 15:recruit_gated''): 65/100 chance of "Random Gated Quest", 30/110 chance of "Random Boss (No Go Mode Dungeons)", 15/110 chance of "Random Gated Character Recruit" 
 +  * **Random Gated Quest** (''quest_gated''): One of: Charge Moonstone, Turn in Jerky, Clear Arris Dome, Clear Factory, Clear Giant's Claw, Clear Ozzie's Fort, Clear King's Trial, Clear Pendant Trial/Prison, Clear Reptite Lair, Clear Sun Palace, Clear Sunken Desert, or Gain Epoch Flight (in Epoch Fail) 
 +  * **Random Hard Quest** (''quest_late''): One of: Mt. Woe or Geno Dome 
 +  * **Random Go Mode Quest** (''quest_go''): One of: Clear Zeal Palace, Clear Twin Boss, Clear Death Peak, Clear Giga Mutant Spot, Clear Terra Mutant Spot, Clear Elder Spawn Spot, or Clear Magus Castle 
 +  * **Random Gated Character Recruit** & **Recruit Random Gated Character** (''recruit_gated''): One character pickup, someone who appears in one of: Castle, Dactyl Nest, Proto Dome, or Frog's Burrow spot 
 +  * **Random Boss (Includes Go Mode Dungeons)** (''boss_any''): One boss anywhere in the seed. 
 +  * **Random Boss from Go Mode Dungeon** (''boss_go''): One boss who appears in Death Peak, Black Omen, Magus's Castle, or Zeal/Ocean Palace. (Note Tyrano Lair is excluded as it only requires Dreamstone, not a full go mode). 
 +  * **Random Boss (No Go Mode Dungeons)** (''boss_nogo''):One boss anywhere in the seed not including the spots listed above. 
 +  * **Recruit 3 Characters (Total 5)** (''recruit_3''): Recruit 3 characters, to have total of 5. 
 +  * **Recruit 4 Characters (Total 6)** (''recruit_4''): Recruit 4 characters, to have a total of 6. 
 +  * **Recruit 5 Characters (Total 7)** (''recruit_5''): Recruit 5 characters, to have all 7. 
 +  * **Collect 10 of 20 Fragments** (''collect_fragments_10_10''): 20 Bucket Fragments will be distributed throughout the seed in chests. Collect 10 to meet this objective. 
 +  * **Collect 10 of 30 Fragments** (''collect_fragments_10_20''): As above but 30 fragments instead of 20. 
 +  * **Collect 3 Rocks** (''collect_rocks_3''): Collect 3 [[:rocks|rocks]] of the 5 available. 
 +  * **Collect 4 Rocks** (''collect_rocks_4''): Collect 4 rocks. 
 +  * **Collect 5 Rocks** (''collect_rocks_5''): Collect all 5 available rocks. 
 +  * plus most-to-all of the specific bosses, quests, and recruits -- see the advanced mode for lists of these, which should map fairly clearly to the simple mode presets
  
 +==== Advanced Mode ====
 In advanced mode, each objective is chosen based on a string that defines the probabilities of different kinds of objectives or specific objectives. A string is composed of one or more combinations of an optional weight plus a required objective. The available options fall into 4 categories: boss, quest, recruit, and collect, each of which have subcategories and options of their own, detailed below. In advanced mode, each objective is chosen based on a string that defines the probabilities of different kinds of objectives or specific objectives. A string is composed of one or more combinations of an optional weight plus a required objective. The available options fall into 4 categories: boss, quest, recruit, and collect, each of which have subcategories and options of their own, detailed below.
  
 More examples will be shown below, but one example string would be ''65:quest_gated, 30:boss_nogo, 15:recruit_gated'', the "Random" simple mode preset. This would give a 65/110 chance of getting a random "gated" quest, a 30/110 chance of getting a random boss in a pre-go-mode dungeon, and a 15/110 chance of getting a "gated" character recruit. More examples will be shown below, but one example string would be ''65:quest_gated, 30:boss_nogo, 15:recruit_gated'', the "Random" simple mode preset. This would give a 65/110 chance of getting a random "gated" quest, a 30/110 chance of getting a random boss in a pre-go-mode dungeon, and a 15/110 chance of getting a "gated" character recruit.
  
-==== Boss objectives ====+=== Boss objectives ===
  
 Boss objectives can either reference predefined groups of bosses or specific bosses, and each objective will require beating one specific boss. Boss objectives can either reference predefined groups of bosses or specific bosses, and each objective will require beating one specific boss.
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 Alternatively, specific bosses can be given a probability by adding their name after ''boss_'' (for example, ''boss_golemboss'' or ''boss_terramutant''). Full lists of specific available bosses are at the bottom of this page; in general, simply remove spaces/punctuation and turn all lowercase. Alternatively, specific bosses can be given a probability by adding their name after ''boss_'' (for example, ''boss_golemboss'' or ''boss_terramutant''). Full lists of specific available bosses are at the bottom of this page; in general, simply remove spaces/punctuation and turn all lowercase.
  
-==== Quest objectives ====+=== Quest objectives ===
  
 Quest objectives instead require completing a specific quest, such as defeating the boss in a specific spot or finishing a particular other task. Once again, there are predefined groups that the randomizer will choose a random option within, as well as the option to specify a quest. Quest objectives instead require completing a specific quest, such as defeating the boss in a specific spot or finishing a particular other task. Once again, there are predefined groups that the randomizer will choose a random option within, as well as the option to specify a quest.
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 Finally, recruit objectives can require a certain number of recruits: ''recruit_3'' to require recruiting 3 characters (for a total of 5), 4 (total 6), or 5 (all 7). Finally, recruit objectives can require a certain number of recruits: ''recruit_3'' to require recruiting 3 characters (for a total of 5), 4 (total 6), or 5 (all 7).
  
-==== Collect objectives ====+=== Collect objectives ===
  
 Collect objectives can be used to require specific numbers of rocks or bucket fragments. Collect objectives can be used to require specific numbers of rocks or bucket fragments.
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 For fragments, specify a number of required fragments and a number of extra fragments to place in the seed, e.g. ''collect_fragments_10_20'' will result in "Collect 10 of 30 Fragments". For fragments, specify a number of required fragments and a number of extra fragments to place in the seed, e.g. ''collect_fragments_10_20'' will result in "Collect 10 of 30 Fragments".
  
-==== Objective suboption lists ====+=== Objective Sub-option Lists ===
  
-Many allow multiple strings, but only one is listed. If one is not listed, remove spaces and punctuation and turn all lower-case for the appropriate string.+Many allow multiple strings, but only one is listed. If one is not listed, remove spaces and punctuation and turn all lower-case for the appropriate string (e.g. "Atropos XR" becomes "atroposxr")
  
 Bosses: Bosses:
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   * Drink Soda (''soda'')   * Drink Soda (''soda'')
  
-==== Objective Examples & Simple Presets ==== +==== Advanced Objective Examples ====
- +
-Most of the simple presets are one easily-determined objective with a 100% probability. In those cases, the actual string used is not included.+
  
-  * Random (''65:quest_gated30:boss_nogo, 15:recruit_gated'') +The simple mode presets serve as some examples of advanced objective stringsbut don't show much of the available complexity.
-  * Random Gated Quest +
-  * Random Hard Quest (''quest_late''+
-  * Random Go Mode Quest +
-  * Random Gated Character Recruit +
-  * Random Boss (Includes Go Mode Dungeons) (''boss_any''+
-  * Random Boss from Go Mode Dungeon +
-  * Random Boss (No Go Mode Dungeons) +
-  * Recruit a Random Gated Character +
-  * Recruit 3 Characters (Total 5) +
-  * Recruit 4 Characters (Total 6) +
-  * Recruit 5 Characters (Total 7) +
-  * Collect 10 of 20 Fragments (''collect_fragments_10_10''+
-  * Collect 10 of 30 Fragments (''collect_fragments_10_20''+
-  * Collect 3 Rocks +
-  * Collect 4 Rocks +
-  * Collect 5 Rocks +
-  * plus most-to-all of the specific bosses, quests, and recruits, such as ''quest_sunpalace'', ''boss_golem'', ''recruit_ayla'', or ''recruit_burrow''+
  
-Additional examples:+Some additional examples:
    * Multiple types of objective can be included in one objective slot, e.g. ''90:recruit_gated, 10:boss_nogo'', which would mean a 90% chance of a gated recruit and a 10% chance of a non-go-mode boss.    * Multiple types of objective can be included in one objective slot, e.g. ''90:recruit_gated, 10:boss_nogo'', which would mean a 90% chance of a gated recruit and a 10% chance of a non-go-mode boss.
    * Strings can be basically as long as desired and the weights need not add to 100 (or any particular number), e.g.: ''50:quest_gated, 10:quest_late, 10:quest_free, 30:boss_nogo, 10:boss_go, 20:recruit_gated'', which would give N/130 chance of each of the listed types.    * Strings can be basically as long as desired and the weights need not add to 100 (or any particular number), e.g.: ''50:quest_gated, 10:quest_late, 10:quest_free, 30:boss_nogo, 10:boss_go, 20:recruit_gated'', which would give N/130 chance of each of the listed types.
    * The weight is optional, and when not included is set to 1. However, if one category has a weight, all within the same string must have a weight.    * The weight is optional, and when not included is set to 1. However, if one category has a weight, all within the same string must have a weight.
flags/bucket_list.1678325692.txt.gz · Last modified: 2023/03/09 01:34 by mian