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flags:boss_scaling [2022/03/02 05:25] – [Boss Scaling with Boss Randomization] mian | flags:boss_scaling [2023/01/12 00:24] (current) – external edit 127.0.0.1 | ||
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As of 3.1.1, how this works is that different key items are assigned a rank: the Chrono Trigger, Clone, and Ruby Knife are assigned 3, and the Blade, Hilt, and Dreamstone are assigned 2. Bosses that hold those items directly (with some exceptions, noted later) are scaled to match that rank, with higher ranks meaning higher stats. While some [[: | As of 3.1.1, how this works is that different key items are assigned a rank: the Chrono Trigger, Clone, and Ruby Knife are assigned 3, and the Blade, Hilt, and Dreamstone are assigned 2. Bosses that hold those items directly (with some exceptions, noted later) are scaled to match that rank, with higher ranks meaning higher stats. While some [[: | ||
- | If a ranked boss is restricted by another key item, such as a key item at Giant' | + | If a ranked boss is restricted by another key item, such as a key item at Giant' |
There are a few exceptions: | There are a few exceptions: | ||
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=====Boss Scaling with Boss Randomization===== | =====Boss Scaling with Boss Randomization===== | ||
- | While Boss Scaling and [[: | + | While Boss Scaling and [[flags: |
- | As an example, suppose that the Chrono Trigger is placed in the Reptite Lair. The Boss Scaling flag will grant [[:nizbel| Nizbel]] greatly improved stats since his normal location now holds a rank 3 item. However, after this improvement, | + | As an example, suppose that the Chrono Trigger is placed in the Reptite Lair. The Boss Scaling flag will grant [[:nizbel| Nizbel]] greatly improved stats since his normal location now holds a rank 3 item. However, after this improvement, |