Table of Contents

This is about beta content!

This article or section is about one or more features from an upcoming release of Jets of Time. The information presented is still subject to change. The content on this page should be re-verified once it has been released.

Dev Branch Changes

Bucket List

The BUCKET_FRAGMENTS flag has been replaced with BUCKET_LIST. Players can configure a set of objectives which will unlock the bucket at the end of time. The bucket will lead to a boss rush of Mammon Machine, Zeal2, Lavos2, and Lavos3. There will be the usual save point inside of Lavos prior to Lavos2. Aside from choosing the number of objectives present and required to unlock the bucket, the following two options are also available.

  1. Disable Other Go Modes: The bucket will be the only path to Lavos. The Ocean Palace and Black Omen are accessible (and may house objectives depending on configuration) but access to Lavos and Zeal are restricted.
  2. Objectives Win: The game ends immediately when the objectives have been completed.

More details on the flag and objectives are on the Bucket List page.

Gear Rando Rework

Gear rando was widely criticized for being too easy and too high-variance. Much of the gear randomization algorithm has changed to try to keep the flag enjoyable while addressing these complaints.

Randomization Algorithm

Rather than +/-/?, gear will roll from -5 to +5. Each +1 carries with it +10% (subject to change) damage/critical/defense increase. The negative effects are similar but are chosen as reciprocals of the positive bonuses. For example, a +5 would give +50% stats (x1.5) while a -5 gives -33% stats (x0.66).

There are a few extra rules.

Exceptions

Every non-accessory goes through the +/- 5 process. Some gear has additional randomization prior to that.

Gear Restriction

Each character only has one weapon in each tier in a gear rando seed. There are a few motivations for this change.

  1. In previous iterations of gear rando it seemed inevitable that a good effect would roll on at least one of a character’s weapons. This was especially true for Marle and Lucca who do not rely on the actual stats of their weapons.
  2. This may open the door for more interesting party composition. If Crono’s good or high-tier sword rolls poorly, then perhaps you want to kick him off the team in favor or an attacker whose weapons have rolled well.

A side effect of this change is that a character’s starting weapon can be slightly random. For example if Marle’s low tier bow is chosen to be an Iron Bow, then her starting weapon will be also be changed to an Iron Bow.

Prismshard Quest Rework

The quest is still activated by turning in the prismshard to the king in 600 AD. The scene where the king agrees to watch over the shell is shortened. Upon turning the shard in, the Guardia Castle in 1000 AD changes as usual, but the behavior is slightly different.

Epoch Fail Rework

It’s awful when the JetsOfTime appear at the Snail Stop or the Lazy Carpenter. Taking inspiration from FF1R, we put the Epoch in a gated location so that an early Jets does not mean early flight. After obtaining the JetsOfTime, talking to the bashers on the Blackbird dock in Zeal will trigger the boss fight on the flying Epoch. After winning the fight, players are returned to the 12k BC overworld with a flying Epoch.

At the moment, this change requires the new experimental UNLOCKED_SKYGATES flag to be enabled.

Boss Rando Updates

Experimental Flags

The following flags were designed for use in Vanilla Rando mode, but they may be useful in standard jets. After the description of each flag is some editorialization about whether the change is actually good for gameplay.

Cosmetic Options

At the moment there is only one new cosmetic option: AUTO_RUN. When this flag is set, the player will move at run speed by default and will walk when the run button is held.

Script Shortening

A few scripts have been shortened to have a smoother play experience.