<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="FeedCreator 1.8" -->
<?xml-stylesheet href="https://www.wiki.ctjot.com/lib/exe/css.php?s=feed" type="text/css"?>
<rdf:RDF
    xmlns="http://purl.org/rss/1.0/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
    xmlns:dc="http://purl.org/dc/elements/1.1/">
    <channel rdf:about="https://www.wiki.ctjot.com/feed.php">
        <title>Chrono Trigger: Jets of Time flags</title>
        <description></description>
        <link>https://www.wiki.ctjot.com/</link>
        <image rdf:resource="https://www.wiki.ctjot.com/lib/exe/fetch.php?media=favicon.ico" />
       <dc:date>2026-07-03T22:13:15+00:00</dc:date>
        <items>
            <rdf:Seq>
                <rdf:li rdf:resource="https://www.wiki.ctjot.com/doku.php?id=flags:boss_randomization&amp;rev=1694144254&amp;do=diff"/>
                <rdf:li rdf:resource="https://www.wiki.ctjot.com/doku.php?id=flags:boss_scaling&amp;rev=1673483070&amp;do=diff"/>
                <rdf:li rdf:resource="https://www.wiki.ctjot.com/doku.php?id=flags:bucket_list&amp;rev=1678355331&amp;do=diff"/>
                <rdf:li rdf:resource="https://www.wiki.ctjot.com/doku.php?id=flags:duplicate_characters&amp;rev=1673483070&amp;do=diff"/>
                <rdf:li rdf:resource="https://www.wiki.ctjot.com/doku.php?id=flags:element_rando&amp;rev=1705801186&amp;do=diff"/>
                <rdf:li rdf:resource="https://www.wiki.ctjot.com/doku.php?id=flags:gear_rando&amp;rev=1673483070&amp;do=diff"/>
                <rdf:li rdf:resource="https://www.wiki.ctjot.com/doku.php?id=flags:healing_rando&amp;rev=1759545974&amp;do=diff"/>
                <rdf:li rdf:resource="https://www.wiki.ctjot.com/doku.php?id=flags:legacy_flags&amp;rev=1673483070&amp;do=diff"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="https://www.wiki.ctjot.com/lib/exe/fetch.php?media=favicon.ico">
        <title>Chrono Trigger: Jets of Time</title>
        <link>https://www.wiki.ctjot.com/</link>
        <url>https://www.wiki.ctjot.com/lib/exe/fetch.php?media=favicon.ico</url>
    </image>
    <item rdf:about="https://www.wiki.ctjot.com/doku.php?id=flags:boss_randomization&amp;rev=1694144254&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-08T03:37:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>flags:boss_randomization</title>
        <link>https://www.wiki.ctjot.com/doku.php?id=flags:boss_randomization&amp;rev=1694144254&amp;do=diff</link>
        <description>Boss Randomization

The 3.2 boss randomization is a rework of the previous boss randomization feature. Where the legacy boss randomization only swapped single-target bosses with other single-target bosses and did the same for double-target bosses (leaving bosses with 3 or more targets as they were), the newer version does a much better job of mixing them up. Single- and double-target bosses can not only mingle with each other, but with few exceptions, bosses with 3 or more targets are now part o…</description>
    </item>
    <item rdf:about="https://www.wiki.ctjot.com/doku.php?id=flags:boss_scaling&amp;rev=1673483070&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-01-12T00:24:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>flags:boss_scaling</title>
        <link>https://www.wiki.ctjot.com/doku.php?id=flags:boss_scaling&amp;rev=1673483070&amp;do=diff</link>
        <description>Boss Scaling

The b flag, or Boss Scaling, makes bosses more difficult if they hold Key Items that result in progression.

As of 3.1.1, how this works is that different key items are assigned a rank: the Chrono Trigger, Clone, and Ruby Knife are assigned 3, and the Blade, Hilt, and Dreamstone are assigned 2. Bosses that hold those items directly (with some exceptions, noted later) are scaled to match that rank, with higher ranks meaning higher stats. While some</description>
    </item>
    <item rdf:about="https://www.wiki.ctjot.com/doku.php?id=flags:bucket_list&amp;rev=1678355331&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-03-09T09:48:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>flags:bucket_list</title>
        <link>https://www.wiki.ctjot.com/doku.php?id=flags:bucket_list&amp;rev=1678355331&amp;do=diff</link>
        <description>This is about beta content!

This article or section is about one or more features from an upcoming release of Jets of Time. The information presented is still subject to change. The content on this page should be re-verified once it has been released.</description>
    </item>
    <item rdf:about="https://www.wiki.ctjot.com/doku.php?id=flags:duplicate_characters&amp;rev=1673483070&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-01-12T00:24:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>flags:duplicate_characters</title>
        <link>https://www.wiki.ctjot.com/doku.php?id=flags:duplicate_characters&amp;rev=1673483070&amp;do=diff</link>
        <description>Duplicate Characters

The duplicate characters flag (dc) enables characters to show up in the seed in more than one slot. Because certain characters are required for some questlines and every Jets of Time seed may be 100% completed, this is handled in the following way: each character is shuffled at the beginning of a seed as normal, and these characters retain their</description>
    </item>
    <item rdf:about="https://www.wiki.ctjot.com/doku.php?id=flags:element_rando&amp;rev=1705801186&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-01-21T01:39:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>flags:element_rando</title>
        <link>https://www.wiki.ctjot.com/doku.php?id=flags:element_rando&amp;rev=1705801186&amp;do=diff</link>
        <description>This is about beta content!

This article or section is about one or more features from an upcoming release of Jets of Time. The information presented is still subject to change. The content on this page should be re-verified once it has been released.</description>
    </item>
    <item rdf:about="https://www.wiki.ctjot.com/doku.php?id=flags:gear_rando&amp;rev=1673483070&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-01-12T00:24:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>flags:gear_rando</title>
        <link>https://www.wiki.ctjot.com/doku.php?id=flags:gear_rando&amp;rev=1673483070&amp;do=diff</link>
        <description>This is about beta content!

This article or section is about one or more features from an upcoming release of Jets of Time. The information presented is still subject to change. The content on this page should be re-verified once it has been released.</description>
    </item>
    <item rdf:about="https://www.wiki.ctjot.com/doku.php?id=flags:healing_rando&amp;rev=1759545974&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-10-04T02:46:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>flags:healing_rando</title>
        <link>https://www.wiki.ctjot.com/doku.php?id=flags:healing_rando&amp;rev=1759545974&amp;do=diff</link>
        <description>Randomized Healing Items

When this flag is enabled, consumable items will heal for a randomized amount of HP or MP. This value will be the same throughout a single seed.

When generating a seed, the randomizer will select base values for HP items and MP items, then assign</description>
    </item>
    <item rdf:about="https://www.wiki.ctjot.com/doku.php?id=flags:legacy_flags&amp;rev=1673483070&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-01-12T00:24:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>flags:legacy_flags</title>
        <link>https://www.wiki.ctjot.com/doku.php?id=flags:legacy_flags&amp;rev=1673483070&amp;do=diff</link>
        <description>3.1.1 General

	*  Difficulty: Easy (e), Normal (n), Hard (h) - Changes the amount and quality of loot dropped from enemies and chests. Easy doesn&#039;t change enemies, but gives better treasure to the player. Normal uses default settings. Hard will downgrade the player&#039;s loot and upgrade the enemies&#039; stats.</description>
    </item>
</rdf:RDF>
