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flags:gear_rando [2022/10/04 22:46] – [Randomized Gear] priority list lordbatsyflags:gear_rando [2023/01/12 00:24] (current) – external edit 127.0.0.1
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-{{section>includes:alerts#incomplete_article&noheader&nofooter&noeditbtn}} 
- 
 {{section>includes:alerts#beta&noheader&nofooter&noeditbtn}} {{section>includes:alerts#beta&noheader&nofooter&noeditbtn}}
  
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   * [[flags:gear_rando:weapons|Weapons]]   * [[flags:gear_rando:weapons|Weapons]]
-  * [[flags:gear_rando:helmets|Helmets]] +  * [[flags:gear_rando:helmets_armor|Helmets Armor]]
-  * [[flags:gear_rando:armor|Armor]]+
   * [[flags:gear_rando:accessories|Accessories]]   * [[flags:gear_rando:accessories|Accessories]]
  
-[[flags:healing_rando|Healing Item randomization]] is done separately.+[[flags:healing_rando|Healing Item randomization]] is a separate flag.
  
 ===== Effects of Randomization on Gear ===== ===== Effects of Randomization on Gear =====
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 A **boost** is defined as a bonus effect on an item that increases one of a character's stats. For example: Speed +1 is a boost, as is Magic Defense +10. A **boost** is defined as a bonus effect on an item that increases one of a character's stats. For example: Speed +1 is a boost, as is Magic Defense +10.
  
-A **buff** is defined as a positive status effect given by an item to its wearer. For example, Haste or the Shield effect are buffs.+A **buff** is defined as a positive status effect given by an item to its wearer. For example, Haste or the Shield effect are buffs. 
  
-A weapon **effect** works either like a boost, granting a passive effect to its wearer, or it can be an extra effect that is executed when the weapon is used - such as 50% HP damage (the Graedus effect) or a 60% chance to inflict a status effect on the enemy.+A weapon **effect** can either grant a(nother) boost, or it can be an extra effect that is executed when the weapon is used - such as 50% HP damage (the Graedus effect) or a 60% chance to inflict a status effect on the enemy.
  
 ===== Generalized Gear Naming ===== ===== Generalized Gear Naming =====
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 ==== Boost Priority ==== ==== Boost Priority ====
  
-The list below details the boosts that a piece of equipment is eligible to use. The further down on the list a boost appearsthe "better" it is considered by the randomizer.+A boost is considered better (**+**) if it affects the same stat (or more stats) and has an equal or larger numberand worse (**-**) if it affects the same stat (or fewer stats) and has an equal or smaller number. Otherwise, it's unknown (**?**).
  
-  * No boost +For example, compared to a hypothetical Power/Stamina+2Power/Stamina/Speed+2 or Power/Stamina+3 would be better, Power/Stamina+1 or Power+2 would be worse, and Speed+1 would be unknown.
-  * Speed+1 +
-  * Hit+2 +
-  * Power+2 +
-  * Stamina+2 +
-  * Magic+2 +
-  * MDef+5 +
-  * Power+6 +
-  * Hit+10 +
-  * Speed+3 +
-  * Magic+6 +
-  * MDef+10 +
-  * Power+4 +
-  * Speed+2 +
-  * MDef+15 +
-  * Stamina++
-  * Magic+4 +
-  * MDef+12 +
-  * Magic AND MDef+5 +
-  * Power AND Stamina+10 +
-  * MDef++
- +
-(Note that while it may seem that lesser boosts supercede greater ones on this list, not every piece of equipment is eligible for every boost; the order is subject to change in the future)+
  
 ==== Effect Priority ==== ==== Effect Priority ====
  
 An item is treated as "better" if no effect was replaced with an effect (**+**); "worse" if an effect was replaced with no effect (**-**); "unknown" (**?**) if the effect was swapped for another. An item is treated as "better" if no effect was replaced with an effect (**+**); "worse" if an effect was replaced with no effect (**-**); "unknown" (**?**) if the effect was swapped for another.
-===== Effects of Randomization on Gear ===== 
- 
-A **boost** is defined as a bonus effect on an item that increases one of a character's stats. For example: Speed +1 is a boost, as is Magic Defense +10. 
- 
-A **buff** is defined as a positive status effect given by an item to its wearer. For example, Haste or the Shield effect are buffs. 
- 
-A weapon **effect** works either like a boost, granting a passive effect to its wearer, or it can be an extra effect that is executed when the weapon is used - such as 50% HP damage (the Graedus effect) or a 60% chance to inflict a status effect on the enemy. 
  
  
 ===== Exceptions to Gear Rando ===== ===== Exceptions to Gear Rando =====
  
-The following armor pieces do NOT have their effects randomized:+The following armor pieces do NOT have their effects randomized (they MAY be affected by boosts):
  
 ^ Item ^ Defense ^ Effect ^ Can Equip ^ Tier ^ +/- ^ ^ Item ^ Defense ^ Effect ^ Can Equip ^ Tier ^ +/- ^
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 | Time Hat | 30 | Prevents Slow/Stop | {{section>includes:charas#all_characters&noheader&nofooter&noeditbtn}} | High |  | | Time Hat | 30 | Prevents Slow/Stop | {{section>includes:charas#all_characters&noheader&nofooter&noeditbtn}} | High |  |
 | Vigil Hat | 36 | Status Immunity | {{section>includes:charas#all_characters&noheader&nofooter&noeditbtn}} | Awesome |  | | Vigil Hat | 36 | Status Immunity | {{section>includes:charas#all_characters&noheader&nofooter&noeditbtn}} | Awesome |  |
 +
 +In addition MOST [[flags:gear_rando:accessories|Accessories]] are exempt from randomization. See linked page for how they are affected.
flags/gear_rando.1664923560.txt.gz · Last modified: 2023/01/12 00:24 (external edit)