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flags:gear_rando [2022/10/04 22:46] – [Randomized Gear] priority list lordbatsy | flags:gear_rando [2023/01/12 00:24] (current) – external edit 127.0.0.1 | ||
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- | {{section> | ||
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{{section> | {{section> | ||
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* [[flags: | * [[flags: | ||
- | * [[flags: | + | * [[flags: |
- | * [[flags: | + | |
* [[flags: | * [[flags: | ||
- | [[flags: | + | [[flags: |
===== Effects of Randomization on Gear ===== | ===== Effects of Randomization on Gear ===== | ||
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A **boost** is defined as a bonus effect on an item that increases one of a character' | A **boost** is defined as a bonus effect on an item that increases one of a character' | ||
- | A **buff** is defined as a positive status effect given by an item to its wearer. For example, Haste or the Shield effect are buffs. | + | A **buff** is defined as a positive status effect given by an item to its wearer. For example, Haste or the Shield effect are buffs. |
- | A weapon **effect** | + | A weapon **effect** |
===== Generalized Gear Naming ===== | ===== Generalized Gear Naming ===== | ||
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==== Boost Priority ==== | ==== Boost Priority ==== | ||
- | The list below details the boosts that a piece of equipment | + | A boost is considered better (**+**) if it affects |
- | * No boost | + | For example, compared to a hypothetical Power/ |
- | * Speed+1 | + | |
- | * Hit+2 | + | |
- | * Power+2 | + | |
- | * Stamina+2 | + | |
- | * Magic+2 | + | |
- | * MDef+5 | + | |
- | * Power+6 | + | |
- | * Hit+10 | + | |
- | * Speed+3 | + | |
- | * Magic+6 | + | |
- | * MDef+10 | + | |
- | * Power+4 | + | |
- | * Speed+2 | + | |
- | * MDef+15 | + | |
- | * Stamina+6 | + | |
- | * Magic+4 | + | |
- | * MDef+12 | + | |
- | * Magic AND MDef+5 | + | |
- | * Power AND Stamina+10 | + | |
- | * MDef+9 | + | |
- | + | ||
- | (Note that while it may seem that lesser boosts supercede greater ones on this list, not every piece of equipment is eligible for every boost; the order is subject to change in the future) | + | |
==== Effect Priority ==== | ==== Effect Priority ==== | ||
An item is treated as " | An item is treated as " | ||
- | ===== Effects of Randomization on Gear ===== | ||
- | |||
- | A **boost** is defined as a bonus effect on an item that increases one of a character' | ||
- | |||
- | A **buff** is defined as a positive status effect given by an item to its wearer. For example, Haste or the Shield effect are buffs. | ||
- | |||
- | A weapon **effect** works either like a boost, granting a passive effect to its wearer, or it can be an extra effect that is executed when the weapon is used - such as 50% HP damage (the Graedus effect) or a 60% chance to inflict a status effect on the enemy. | ||
===== Exceptions to Gear Rando ===== | ===== Exceptions to Gear Rando ===== | ||
- | The following armor pieces do NOT have their effects randomized: | + | The following armor pieces do NOT have their effects randomized |
^ Item ^ Defense ^ Effect ^ Can Equip ^ Tier ^ +/- ^ | ^ Item ^ Defense ^ Effect ^ Can Equip ^ Tier ^ +/- ^ | ||
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| Time Hat | 30 | Prevents Slow/Stop | {{section> | | Time Hat | 30 | Prevents Slow/Stop | {{section> | ||
| Vigil Hat | 36 | Status Immunity | {{section> | | Vigil Hat | 36 | Status Immunity | {{section> | ||
+ | |||
+ | In addition MOST [[flags: |