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flags [2022/10/24 19:29] – [General] lordbatsyflags [2024/01/21 00:38] (current) lordbatsy
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 There are a variety of flags available in Jets of Time. These configure the behavior of the randomizer. Usually, several are combined together into [[categories]] (aka flagsets or presets). This page describes the individual flags, while the [[categories]] page describes the most commonly used standard presets. There are a variety of flags available in Jets of Time. These configure the behavior of the randomizer. Usually, several are combined together into [[categories]] (aka flagsets or presets). This page describes the individual flags, while the [[categories]] page describes the most commonly used standard presets.
- 
-If a flag becomes permanent (example: guaranteed drops used to be a flag that had to be toggled and now it is always on no matter what), its effects will be found on the [[all changes from vanilla]] page. 
- 
-While version 3.2 is still in beta it is being used by most players and for all events. See the [[flags:legacy_flags]] here. 
-  
-====== Beta Flags ====== 
- 
-{{section>includes:alerts#beta&noheader&nofooter&noeditbtn}} 
- 
-You can use the [[http://beta.ctjot.com|Beta Web Generator]] to create seeds using beta flags. The 3.2 beta currently has significantly more flag options than 3.1.1 and many players prefer it. As it is not a current release, all information is subject to change without notice. 
  
 ===== General ===== ===== General =====
  
-  * **Enemy Difficulty**: Normal (''n'', default) or Hard (''h'') - Hard provides a buff to enemy stats. Normal is the default and makes no changes. +  * **Enemy Difficulty**: Normal (''n'', default) or [[:hard_enemies|Hard]] (''h'') - Hard provides a buff to enemy stats. Normal is the default and makes no changes. 
-  * **Item Difficulty**: Easy (''e''), Normal (''n''), Hard (''h'') - Changes the amount and quality of loot dropped from enemies and chests. Hard item difficulty also adjusts the prices of some common items and reduces the starting money to 10,000.+  * **Item Difficulty**: Easy (''e''), Normal (''n''), [[:hard_items|Hard]] (''h'') - Changes the amount and quality of loot dropped from enemies and chests. Hard item difficulty also adjusts the prices of some common items and reduces the starting money to 10,000.
  
   * **Game Mode**:    * **Game Mode**: 
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     * **[[categories#novelty_modes|Ice Age]]**: Recruit Ayla and the Dactyl Nest character and complete the game through Tyrano Lair and Mt. Woe.     * **[[categories#novelty_modes|Ice Age]]**: Recruit Ayla and the Dactyl Nest character and complete the game through Tyrano Lair and Mt. Woe.
     * **[[Legacy of Cyrus]]**: Recruit Frog and Magus, collect the Hero Medal and Grand Leon, power up the Grand Leon at Northern Ruins, and complete the game via Magus's Castle and Ozzie's Fort.     * **[[Legacy of Cyrus]]**: Recruit Frog and Magus, collect the Hero Medal and Grand Leon, power up the Grand Leon at Northern Ruins, and complete the game via Magus's Castle and Ozzie's Fort.
-    * **Vanilla Rando**: All enemy, character, tech, and item stats are restored to their vanilla values. In addition, some extra content and key items from vanilla are patched back into the game.+    * **[[Vanilla Rando]]**: All enemy, character, tech, and item stats are restored to their vanilla values. In addition, some extra content and key items from vanilla are patched back into the game.
  
   * **Disable Glitches** (''g''): This removes the ability to use most glitches used in vanilla speedruns.   * **Disable Glitches** (''g''): This removes the ability to use most glitches used in vanilla speedruns.
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   * **[[flags:gear_rando|Randomize Gear]]** (''q''): Randomize numbers and extra effects on equipped items.   * **[[flags:gear_rando|Randomize Gear]]** (''q''): Randomize numbers and extra effects on equipped items.
   * **[[flags:healing_rando|Randomize Healing Items]]** (''h''): Randomize efficacy and/or effect of healing items.   * **[[flags:healing_rando|Randomize Healing Items]]** (''h''): Randomize efficacy and/or effect of healing items.
 +  * **[[Epoch Fail]]** (''ef''): The Epoch will begin in 1000 AD (it's on the peninsula by the Magic Cave's location in 600), but without wings. To earn its wings, find the "Jets of Time" key item and bring it to Dalton at the Snail Stop in Porre.cc
  
   * **Shop Prices**: Normal, Free (''spf''), Mostly Random (''spm''), Fully Random (''spr'').   * **Shop Prices**: Normal, Free (''spf''), Mostly Random (''spm''), Fully Random (''spr'').
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 ===== Boss Rando ===== ===== Boss Rando =====
   * **Legacy Boss Placement**: Forces bosses back into their (much less flexible) [[flags:boss_randomization|legacy Boss Rando]] placements.   * **Legacy Boss Placement**: Forces bosses back into their (much less flexible) [[flags:boss_randomization|legacy Boss Rando]] placements.
 +  * **[[:spot_HP|Boss Spot HPs]]**: Changes HP values in the [[boss rando|3.2 Boss Rando]] to fixed numbers based on location, instead of scaling it based on level.
  
 ===== Quality of Life ===== ===== Quality of Life =====
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   * **Quiet Mode**: Formerly the ''q'' flag. Turns off music entirely.   * **Quiet Mode**: Formerly the ''q'' flag. Turns off music entirely.
  
-===== Experimental =====+===== Extra =====
  
-Most of the flags in this category are attempts to correct balance issues or test out fun new game modesThese are some of the most volatile flags in the beta set and can change the most quickly.+The Extra flags change up game play in interesting ways that don't quite fit with the other flag categoriesSome of these bring back changes from older versions of the randomizer, and some are just a bit esoteric. New flags that have yet to be sufficiently tested might appear here as well.
  
-  * **Buff X-Strike**: Crono and Frog's X-Strike will use Spincut and Leap Slash instead of Cyclone and Slurp Cut. +  * **Use Anti-Life**: Anti-Life is a powerful, single target, non-elemental spell which also kills its userIf enabled, this will replace Black Hole in Magus's tech list.  
-  * **Ayla Rebalance**: Triple Kick is no longer buffed when used in multitechs. +  * **Tackle On-Hit Effects**: Allow Robo Tackle to gain the on-hit effect of weaponsmost notablythe Crisis Arm.
-  * **Black Hole Rework**: Anti-Life is turned back into Black Hole. Black Hole now does non-elemental magical damage in a circular AoE centered on Magus. +
-  * **Robo Rework**: Robo Tackle is no longer calculated like one of Ayla's techs and thus doesn't abuse the Crisis Arm as much. In addition, Robo Tackle's power is lowered from 30 to 24. +
-  * **Randomize Healing Items**: The healing power of restorative items is randomized. +
-  * **Randomize Gear**: Equipment can have bonuses added or removed to it and stats might be adjusted. In additionweapon special effects (Doom, Wonder, Crisis) may appear on anyone's ultimate equipment. Ayla's fists are randomized as well.+
   * **Starters Sufficient**: Logically you can complete both Black Omen and Ocean Palace [[go_modes|Go Mode]] with only your two starting characters. Nothing needed will be locked behind anyone else.   * **Starters Sufficient**: Logically you can complete both Black Omen and Ocean Palace [[go_modes|Go Mode]] with only your two starting characters. Nothing needed will be locked behind anyone else.
-  * **Epoch Fail** (''ef'')The Epoch will begin in 1000 AD (it's on the peninsula by the Magic Cave's location in 600), but without wingsTo earn its wings, find the "Jets of Time" key item and bring it to Dalton at the Snail Stop in Porre. +  * **Bucket List**: Enables ObjectivesInitially designed as a [[flags|Chronosanity]] failsafe to give players an alternate route to Lavos via "bucket fragments." Toggle this on to enable the [[flags:bucket_list|Bucket]] tab.  
-  * **Marle Rework**: Marle gains one point of speed, bringing her starting value to 9. Her Cure spell is also changed to "Reraise," which grants GreenDream effect (one free revive upon falling) to one ally. +    * **Required Fragments**: The number of fragments required to assemble the bucket. Default is 10. Value may be any whole number between 0-50. 
-  * **Boss Spot HPs**: Changes HP values in the [[boss rando|3.2 Boss Rando]] to fixed numbers based on location, instead of scaling it based on level. +    * **Extra Fragments**: The number of extra fragments which exist in the world on top of the minimum value needed. Default is 5. Value may be any whole number between 0-50
-  * **Bucket Fragments** (''k''): Designed mainly as a feature to be played alongside [[flags|Chronosanity]], in which Key Items may be (and usually are) hidden inside treasure chests as opposed to behind bosses. With this flag enabled, some chests will contain Bucket Fragments. Once enough Bucket Fragments are collected, the player may use the Bucket Gate at the End of Time to travel to 1999 and challenge Lavos without otherwise earning Go Mode+  * **Tech Damage Rando:**: Shuffles the existing power values between all of the player characters' Techs. 
-    * **Required Fragments**: The number of fragments required to assemble the bucket. Default is 10. Value may be any whole number between 1-50. +  * **[[flags:element_rando|Element Rando]]**: Shuffles elemental assignments amongst the player characters. Some techs are renamed for a new element, but the basic structure of a character's Tech list remains the same. 
-    * **Extra Fragments**: The number of extra fragments which exist in the world on top of the minimum value needed. Default is 5. Value may be any whole number between 1-50.+    * **Enable Clear Magic:** Elemental combinations of only Lightning and Shadow will do non-elemental damage instead of Shadow damage.
  
 ===== Mystery ===== ===== Mystery =====
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     * **Duplicate Characters**: default 25%     * **Duplicate Characters**: default 25%
  
-{{tag>beta}}+===== Bucket ===== 
 + 
 +More details on the possible Objectives are on the [[flags:bucket_list|Bucket List]] page. 
 + 
 +  * **Number of Objectives**: Default 5, between 1-8. 
 +  * **Number Required:** Default 4, between 1-8. 
 +  * **Disable other Go Modes:** Disabled by default. When enabled, objectives unlock the Bucket at the End of Time and the other routes to the end of the game are closed. 
 +  * **Objectives Auto-win:** Disabled by default. When enabled, the game will be won immediately when enough objectives are completed (ie after completing a boss battle). 
flags.1666639765.txt.gz · Last modified: 2023/01/12 00:24 (external edit)