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all_changes_from_vanilla [2022/04/01 00:37] – lordbatsy | all_changes_from_vanilla [2023/01/20 04:43] (current) – Updated tab section for 3.2 release anguirel | ||
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====== All Changes from Vanilla ====== | ====== All Changes from Vanilla ====== | ||
- | This page is an index of the changes to Jets from vanilla Chrono Trigger. Information here should also be reflected on its specific subject page. | + | This page is an index of the changes to Jets from vanilla Chrono Trigger. Information here should also be reflected on its specific subject page whenever possible. |
- | ==== General Gameplay ==== | + | ===== General Gameplay |
When **push the shell, climb the shell** comes up in Boss Randomizer, you may be pushing a piece of a mutant or skeleton instead, and it's hard to see where to line it up with the ladder. Push the sprite as far to the right as it will go and as far up as it will go and it will be in position. | When **push the shell, climb the shell** comes up in Boss Randomizer, you may be pushing a piece of a mutant or skeleton instead, and it's hard to see where to line it up with the ladder. Push the sprite as far to the right as it will go and as far up as it will go and it will be in position. | ||
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Robo is required to complete the Sunken Desert quest, but Lucca is not. | Robo is required to complete the Sunken Desert quest, but Lucca is not. | ||
- | ==== Player Character Techs ==== | + | ===== Player Character Techs ===== |
While Crono, Lucca, Marle, and Frog still must visit Spekkio to unlock magic, they will learn 3 techs before meeting him instead of 2. | While Crono, Lucca, Marle, and Frog still must visit Spekkio to unlock magic, they will learn 3 techs before meeting him instead of 2. | ||
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**X-Strike** (Crono and Frog) changed to use Spincut (from Cyclone) and Leap Slash (from Slurp Cut). | **X-Strike** (Crono and Frog) changed to use Spincut (from Cyclone) and Leap Slash (from Slurp Cut). | ||
- | ==== Enemies and Attacks ==== | + | ===== Enemies and Attacks |
**Obstacle**: | **Obstacle**: | ||
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**Enemy Formations**: | **Enemy Formations**: | ||
- | **Removed Bosses**: Some boss triggers have been removed to streamline gameplay. Some of these bosses return in [[boss_randomization|Boss Randomization]] mode. In standard race flags, players will not battle against Mud Imp & Beasts, Dalton (not [[Dalton Plus]]), [[Atropos XR]], or [[Mega Mutant]]. Two of the [[Lavos Spawn]] have been removed from Death Peak; only the one just before the summit is battled. Since the Blackbird is removed, Dalton Plus and [[Golem Boss]] won't show up. | + | **Removed Bosses**: Some boss triggers have been removed to streamline gameplay. Some of these bosses return in [[flags:boss_randomization|Boss Randomization]] mode. In standard race flags, players will not battle against Mud Imp & Beasts, Dalton (original version), [[Atropos XR]], or [[Mega Mutant]]. Two of the [[Lavos Spawn]] have been removed from Death Peak; only the one just before the summit is battled. Since the Blackbird is removed, |
- | ==== Items and Equipment ==== | + | ===== Items and Equipment |
**Dummied out**: Some items that were left in the game's code but dummied out are available in Jets. These include: Crono' | **Dummied out**: Some items that were left in the game's code but dummied out are available in Jets. These include: Crono' | ||
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In addition, several **balance** changes have been made to equipment. They are too numerous to list here, but check the [[equipment]] page to see all of them. | In addition, several **balance** changes have been made to equipment. They are too numerous to list here, but check the [[equipment]] page to see all of them. | ||
- | **Tabs**: In vanilla, each tab increases its stat by a value of 1. Speed Tabs are the same in Jets, but Power Tabs can increase by a value between | + | **Tabs**: In vanilla, each tab increases its stat by a value of 1. In Jets, all tab values are configurable from values of 1 to 9, but the defaults are: |
+ | * **Speed Tabs**: 1 | ||
+ | * **Power Tabs**: Random | ||
+ | * **Magic Tabs**: Random | ||
+ | |||
+ | All enemies **drop treasure** at a 100% rate (in vanilla, the rate is very high but not guaranteed). With randomized treasure, this helps the balance during races, especially when bosses can drop items that might be critical |