| Weapon | Power | Effect | Tier | +/- | 
|---|---|---|---|---|
| Tin Arm | 20 | |||
| Hammer Arm | 25 | Low | ||
| Mirage Hand | 30 | Low | ||
| Stone Arm | 40 | Passable | ||
| DoomFinger | 50 | Mid | ||
| Magma Hand | 70 | Mid | ||
| Megaton Arm | 90 | Mid | ||
| Big Hand | 105 | Good | ||
| Kaiser Arm | 120 | Good | ||
| Giga Arm | 135 | High | ||
| Terra Arm | 150 | High | ||
| Crisis Arm | 1 | Damage based on last digit of HP | Awesome | 
While tech order in Jets is typically randomized, the points required to learn them in turn will be the same for that character no matter the seed.
| Tech 1 | Tech 2 | Tech 3 | Tech 4 | Tech 5 | Tech 6 | Tech 7 | Tech 8 | |
|---|---|---|---|---|---|---|---|---|
| each | 5 | 10 | 100 | 100 | 200 | 300 | 200 | 600 | 
| cumulative | 5 | 15 | 115 | 215 | 415 | 715 | 915 | 1515 | 
| Tech | Description | MP | Change from Vanilla | Damage Formula | 
|---|---|---|---|---|
| Rocket Punch | Physical, single-target | 1 | Atk*2.75 | |
| Cure Beam | Healing, single-target | 1 | Reduced MP cost to 1 from 2 | Mg*12 HP | 
| Laser Spin | Shadow, all enemies | 6 | MP cost increased to 6 from 3, Power increased to 12 | (Lv + Mg)*4.8 | 
| Robo Tackle | Physical, single-target | 6 | Changed to Ayla style damage tech, MP Cost increased to 6 from 4, gains bonus damage from Crisis Arm | |
| Heal Beam | Healing, all allies | 4 | Increased MP cost to 4 from 3 | |
| Uzzi Punch | Physical, single target | 12 | Power increased to 31 | Atk*7.75 | 
| Area Bomb | Fire, circular AoE centered on Robo | 10 | MP cost reduced to 10 from 14 | (Lv + Mg)*12 | 
| Shock | Lightning, all enemies | 12 | MP cost reduced to 12 from 17 | (Lv + Mg)*16 | 
| Tech | Description | Combined Techs (MP) | Change from Vanilla | 
|---|---|---|---|
| Rocket Roll | Shadow/physical, all enemies | Cyclone (2) Laser Spin (3) | Uses 125% power from Crono & Robo | 
| Max Cyclone | Physical, circular AoE centered on Robo | Spincut (6) Laser Spin (3) | Uses 150% power from Crono & Robo | 
| Super Volt | Lightning, all enemies | Luminaire (20) Shock (12) | Uses Luminaire instead of Lightning 2 | 
| Tech | Description | Combined Techs (MP) | Change from Vanilla | 
|---|---|---|---|
| Aura Beam | Healing, all allies | Aura (1) Cure Beam (2) | Uses Cure Beam as healing component | 
| Ice Tackle | Water/physical, single-target | Ice (2) Robo Tackle (4) | |
| Cure Touch | Healing, all allies | Cure 2 (5) Heal Beam (3) | 
| Tech | Description | Combined Techs (MP) | Change from Vanilla | 
|---|---|---|---|
| Fire Punch | Fire/physical, single-target | Fire (2) Rocket Punch (1) | Uses 125% power from Lucca & Robo | 
| Fire Tackle | Fire/physical, single-target | Fire 2 (8) Robo Tackle (4) | |
| DoublevBomb | Fire, circular AoE centered on Robo | Mega Bomb (15) Area Bomb (14) | 
| Tech | Description | Combined Techs (MP) | Change from Vanilla | 
|---|---|---|---|
| Blade Toss | Physical, line of enemies | Laser Spin (6) Slurp Cut (2) | |
| Bubble Snap | Physical, single-target | Robo Tackle (6) Water (4) | Uses 150% power from Robo & Frog | 
| Cure Wave | Fully Restore all allies' HP | Heal Beam (4) Cure 2 (8) | 
| Tech | Description | Combined Techs (MP) | Change from Vanilla | 
|---|---|---|---|
| Boogie | Inflict Stop on all enemies | Robo Tackle (6) Charm (4) | |
| Spin Kick | Physical, single-target | Laser Spin (6) Rollo Kick (2) | Uses 150% from Robo & Ayla | 
| Beast Toss | Physical, single-target Some enemies cannot be tossed | Uzzi Punch (15) Rock Throw (6) |