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multiworld [2023/05/28 03:45] – Updated for new multiworld release anguirelmultiworld [2025/05/22 09:02] (current) – [Joining a Multiworld Game] cthulhucrisis
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 ====== Multiworld ====== ====== Multiworld ======
  
-Jets of Time supports multiworld through Archipelago.  This feature is currently in extremely early beta testing.+Jets of Time supports multiworld through Archipelago.  This feature is currently in beta testing.  As such, it is not part of the default Archipelago install.  Follow the instructions below to add Jets of Time to an existing Archipelago installation and get started playing.
  
 ===== What is Multiworld? ===== ===== What is Multiworld? =====
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   - [[https://github.com/ArchipelagoMW/Archipelago/releases|Archipelago software]]   - [[https://github.com/ArchipelagoMW/Archipelago/releases|Archipelago software]]
-  - The [[https://multiworld.ctjot.com/static/multiworld/ctjot.apworld|CTJoT .apworld file]]+  - The [[https://github.com/Anguirel86/Archipelago/releases|CTJoT .apworld file]] (in both Client and Player Archipelago/lib/worlds folder.
   - A lua enabled emulator or hardware   - A lua enabled emulator or hardware
  
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 If there are no errors in the client, you are now good to start playing your multiworld CTJoT game. If there are no errors in the client, you are now good to start playing your multiworld CTJoT game.
 +No Rom Detected? Verify you have the most recent ctjot.apworld file on your system, and make sure you are running your seed when you attempt to connect.
  
 If SNI did not launch automatically then you can run it manually from <Archipelago install folder>\SNI\sni.exe. If SNI did not launch automatically then you can run it manually from <Archipelago install folder>\SNI\sni.exe.
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 =====  Generating a Multiworld Game =====  =====  Generating a Multiworld Game ===== 
  
-You must have already installed the ctjot.apworld file to generate a multiworld game.+Generating with Archipelago Launcher: 
 +  - Verify APworld files exist for all games you are generating in your ProgramData/Archipelago/lib/worlds folder. 
 +  - Gather all player Yaml files into your ProgramData/Archipelago/Players folder. 
 +  - Open Archipelago Launcher from your start menu (or ProgramData/Archipelago/ArchipelagoLauncher.exe) 
 +  - Click 'Generate' 
 +  - If no errors, Your Zip file to be uploaded to Archipelago.gg should be in ProgramData/Archipelago/Output
  
 +
 +Generating Manually with Powershell:
 +
 +  - Verify APworld Files exist for all games you are generating in your ProgramData/Archipelago/lib/worlds folder.
   - Gather all player yaml files into a folder   - Gather all player yaml files into a folder
   - Open a PowerShell window in your Archipelago install folder   - Open a PowerShell window in your Archipelago install folder
-  - Run the following command: //ArchipelagoGenerate.exe --player_files_path path_to_your_yaml_folder --outputpath folder_where_you_want_the_output//+  - Run the following command:  
 + 
 +  ArchipelagoGenerate.exe --player_files_path path_to_your_yaml_folder --outputpath folder_where_you_want_the_output
  
 This will create a multiworld game with all of the players' worlds.  The file in your specified output folder can be used to host this multiworld. This will create a multiworld game with all of the players' worlds.  The file in your specified output folder can be used to host this multiworld.
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 Browse to [[https://archipelago.gg/uploads|The Archipelago uploads page]] and upload the file created by the generator in the previous section. Browse to [[https://archipelago.gg/uploads|The Archipelago uploads page]] and upload the file created by the generator in the previous section.
  
-Note: I have not personally tested this.+This will bring you to another page where you can create a room.  Once created, send that room link to the other runners and they can join as normal.
  
  
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   - Run the generate steps above and make note of the output folder   - Run the generate steps above and make note of the output folder
   - Open a PowerShell window in your Archipelago install folder   - Open a PowerShell window in your Archipelago install folder
-  - Run the following command: //ArchipelagoServer.exe path_to_generator_output_file//+  - Run the following command:  
 + 
 +  ArchipelagoServer.exe path_to_generator_output_file
  
 NOTE: You will need to make sure that port forwarding is set up correctly on your router if you want other people to join a multiworld game that you are hosting. NOTE: You will need to make sure that port forwarding is set up correctly on your router if you want other people to join a multiworld game that you are hosting.
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 ===== Known Issues/Limitations ===== ===== Known Issues/Limitations =====
 +  - If you have issues connecting your rom to the SNI, verify that you, the player, have the most recent ctjot.apworld file from the link above.
   - Items will not be delivered on the overworld.   - Items will not be delivered on the overworld.
   - Items can be delivered in many, but not all locations. If you see on the client that you received an item but it isn't being delivered, it probably means the map you are on does not support item delivery.  Keep playing and you'll get it eventually.   - Items can be delivered in many, but not all locations. If you see on the client that you received an item but it isn't being delivered, it probably means the map you are on does not support item delivery.  Keep playing and you'll get it eventually.
   - If you receive an item while in the middle of a cutscene, do not move.  Receiving an item can return control to the player at unintended times, and moving where the game doesn't expect you to be can cause problems with cutscenes.    - If you receive an item while in the middle of a cutscene, do not move.  Receiving an item can return control to the player at unintended times, and moving where the game doesn't expect you to be can cause problems with cutscenes. 
   - When finding an APItem for yourself, sometimes the client can send the item before the treasure text shows up from the chest.  This will cause the treasure chest text to say that you received the item itself rather than the APItem, followed by the client delivering the item.  This looks a little funny, but the item is only actually received once.   - When finding an APItem for yourself, sometimes the client can send the item before the treasure text shows up from the chest.  This will cause the treasure chest text to say that you received the item itself rather than the APItem, followed by the client delivering the item.  This looks a little funny, but the item is only actually received once.
 +  - If you receive an item while standing on a save point, pressing A will cause the save menu to open instead of closing the text box, causing the player to get stuck on the save point.  If this happens, hold a direction away from the save point and tap A for one frame.
  
multiworld.1685245508.txt.gz · Last modified: 2023/05/28 03:45 by anguirel