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multiworld [2023/04/23 14:24] – anguirel | multiworld [2025/05/22 09:02] (current) – [Joining a Multiworld Game] cthulhucrisis | ||
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====== Multiworld ====== | ====== Multiworld ====== | ||
- | Jets of Time supports multiworld through Archipelago. | + | Jets of Time supports multiworld through Archipelago. |
- | Key items are shuffled across the various worlds, all other locations will contain items for your own world. | + | ===== What is Multiworld? ===== |
- | ===== What you will need ===== | + | Multiworld is a multiplayer experience where each runner plays their own seed, but can find items for another player in their world. These other worlds could be Jets of Time, or even a number of other games supported by the platform. |
+ | |||
+ | ===== What Gets Shuffled and where? ===== | ||
+ | |||
+ | All key item locations and all chronosanity chests become a new placeholder item named " | ||
+ | |||
+ | In standard game mode, only the normal key item locations will contain progression items. | ||
+ | |||
+ | ===== What You Will Need to Play ===== | ||
- [[https:// | - [[https:// | ||
- | - The [[https://multiworld.ctjot.com/static/multiworld/ctjot.apworld|CTJoT .apworld file]] | + | - The [[https://github.com/Anguirel86/Archipelago/releases|CTJoT .apworld file]] |
- A lua enabled emulator or hardware | - A lua enabled emulator or hardware | ||
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If there are no errors in the client, you are now good to start playing your multiworld CTJoT game. | If there are no errors in the client, you are now good to start playing your multiworld CTJoT game. | ||
+ | No Rom Detected? Verify you have the most recent ctjot.apworld file on your system, and make sure you are running your seed when you attempt to connect. | ||
If SNI did not launch automatically then you can run it manually from < | If SNI did not launch automatically then you can run it manually from < | ||
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===== Generating a Multiworld Game ===== | ===== Generating a Multiworld Game ===== | ||
- | You must have already installed the ctjot.apworld | + | Generating with Archipelago Launcher: |
+ | - Verify APworld files exist for all games you are generating in your ProgramData/ | ||
+ | - Gather all player Yaml files into your ProgramData/ | ||
+ | - Open Archipelago Launcher from your start menu (or ProgramData/ | ||
+ | - Click ' | ||
+ | - If no errors, Your Zip file to be uploaded to Archipelago.gg should be in ProgramData/ | ||
+ | |||
+ | Generating Manually with Powershell: | ||
+ | |||
+ | - Verify APworld Files exist for all games you are generating in your ProgramData/ | ||
- Gather all player yaml files into a folder | - Gather all player yaml files into a folder | ||
- Open a PowerShell window in your Archipelago install folder | - Open a PowerShell window in your Archipelago install folder | ||
- | - Run the following command: | + | - Run the following command: |
+ | |||
+ | | ||
This will create a multiworld game with all of the players' | This will create a multiworld game with all of the players' | ||
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Browse to [[https:// | Browse to [[https:// | ||
- | Note: I have not personally tested this. | + | This will bring you to another page where you can create a room. Once created, send that room link to the other runners and they can join as normal. |
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- Run the generate steps above and make note of the output folder | - Run the generate steps above and make note of the output folder | ||
- Open a PowerShell window in your Archipelago install folder | - Open a PowerShell window in your Archipelago install folder | ||
- | - Run the following command: | + | - Run the following command: |
+ | |||
+ | | ||
NOTE: You will need to make sure that port forwarding is set up correctly on your router if you want other people to join a multiworld game that you are hosting. | NOTE: You will need to make sure that port forwarding is set up correctly on your router if you want other people to join a multiworld game that you are hosting. | ||
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===== Known Issues/ | ===== Known Issues/ | ||
+ | - If you have issues connecting your rom to the SNI, verify that you, the player, have the most recent ctjot.apworld file from the link above. | ||
- Items will not be delivered on the overworld. | - Items will not be delivered on the overworld. | ||
- | - Items can be delivered in many, but not all locations. If you see on the client that you received an item but it isn't being deliverd, it probably means the map you are on does not support item delivery. | + | - Items can be delivered in many, but not all locations. If you see on the client that you received an item but it isn't being delivered, it probably means the map you are on does not support item delivery. |
- If you receive an item while in the middle of a cutscene, do not move. Receiving an item can return control to the player at unintended times, and moving where the game doesn' | - If you receive an item while in the middle of a cutscene, do not move. Receiving an item can return control to the player at unintended times, and moving where the game doesn' | ||
+ | - When finding an APItem for yourself, sometimes the client can send the item before the treasure text shows up from the chest. | ||
+ | - If you receive an item while standing on a save point, pressing A will cause the save menu to open instead of closing the text box, causing the player to get stuck on the save point. | ||