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| flags [2023/04/28 20:35] – [General] lordbatsy | flags [2026/05/11 19:14] (current) – [Quality of Life] tautpack | ||
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| * **[[categories# | * **[[categories# | ||
| * **[[categories# | * **[[categories# | ||
| - | * **[[Legacy of Cyrus]]**: Recruit Frog and Magus, collect the Hero Medal and Grand Leon, power up the Grand Leon at Northern Ruins, and complete the game via Magus' | + | * **[[Legacy of Cyrus]]**: Recruit Frog and Magus, collect the Hero Medal and Grand Leon, power up the Grand Leon at Northern Ruins, and complete the game via Magus' |
| * **[[Vanilla Rando]]**: All enemy, character, tech, and item stats are restored to their vanilla values. In addition, some extra content and key items from vanilla are patched back into the game. | * **[[Vanilla Rando]]**: All enemy, character, tech, and item stats are restored to their vanilla values. In addition, some extra content and key items from vanilla are patched back into the game. | ||
| * **Disable Glitches** ('' | * **Disable Glitches** ('' | ||
| * **[[flags: | * **[[flags: | ||
| - | * **Early Pendant Charge** ('' | + | * **Early Pendant Charge** ('' |
| * **Unlocked Magic** ('' | * **Unlocked Magic** ('' | ||
| * **Chronosanity** ('' | * **Chronosanity** ('' | ||
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| * **Fast Tabs**: Disabled by default. When enabled, players may move immediately after picking up a Tab instead of waiting for the fanfare to finish playing. | * **Fast Tabs**: Disabled by default. When enabled, players may move immediately after picking up a Tab instead of waiting for the fanfare to finish playing. | ||
| * **Free [[Menu Glitch]]**: Disabled by default. When enabled, it extends two of the menu glitch windows to make them easier to achieve: the first between Lavos 2 and Lavos 3, and the second between Zeal 1 and the Mammon Machine. | * **Free [[Menu Glitch]]**: Disabled by default. When enabled, it extends two of the menu glitch windows to make them easier to achieve: the first between Lavos 2 and Lavos 3, and the second between Zeal 1 and the Mammon Machine. | ||
| + | * **Visible Tech List (beta only)**: Disabled by default. When enabled, the player will always be able to view the order of acquirable techs for each character from the tech menu. | ||
| + | * **Treasure Tier Markers (beta only)**: Disabled by default. When enabled, non-sealed chests above bottom-tier will have and indicator to depict the tier of the potential [[Equipment|items]] contained within. | ||
| ===== Cosmetic ===== | ===== Cosmetic ===== | ||
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| ===== Extra ===== | ===== Extra ===== | ||
| - | The Extra flags change up game play in interesting ways that don't quite fit with the other flag categories. Some of these bring back changes from older versions of the randomizer, and some are just a bit esoteric. | + | The Extra flags change up game play in interesting ways that don't quite fit with the other flag categories. Some of these bring back changes from older versions of the randomizer, and some are just a bit esoteric. New flags that have yet to be sufficiently tested might appear here as well. |
| * **Use Anti-Life**: | * **Use Anti-Life**: | ||
| * **Tackle On-Hit Effects**: Allow Robo Tackle to gain the on-hit effect of weapons, most notably, the Crisis Arm. | * **Tackle On-Hit Effects**: Allow Robo Tackle to gain the on-hit effect of weapons, most notably, the Crisis Arm. | ||
| * **Starters Sufficient**: | * **Starters Sufficient**: | ||
| - | * **Bucket | + | * **Bucket |
| * **Required Fragments**: | * **Required Fragments**: | ||
| * **Extra Fragments**: | * **Extra Fragments**: | ||
| + | * **Tech Damage Rando:**: Shuffles the existing power values between all of the player characters' | ||
| + | * **[[flags: | ||
| + | * **Enable Clear Magic:** Elemental combinations of only Lightning and Shadow will do non-elemental damage instead of Shadow damage. | ||
| ===== Mystery ===== | ===== Mystery ===== | ||
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| * **Locked Characters**: | * **Locked Characters**: | ||
| * **Duplicate Characters**: | * **Duplicate Characters**: | ||
| + | |||
| + | ===== Bucket ===== | ||
| + | |||
| + | More details on the possible Objectives are on the [[flags: | ||
| + | |||
| + | * **Number of Objectives**: | ||
| + | * **Number Required:** Default 4, between 1-8. | ||
| + | * **Disable other Go Modes:** Disabled by default. When enabled, objectives unlock the Bucket at the End of Time and the other routes to the end of the game are closed. | ||
| + | * **Objectives Auto-win:** Disabled by default. When enabled, the game will be won immediately when enough objectives are completed (ie after completing a boss battle). | ||