This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| flags:gear_rando [2022/10/02 22:33] – [Randomized Gear] lordbatsy | flags:gear_rando [2023/01/12 00:24] (current) – external edit 127.0.0.1 | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | {{section> | + | {{section> |
| ====== Randomized Gear ====== | ====== Randomized Gear ====== | ||
| - | Playing with this flag will shuffle gear effects | + | Playing with this flag will shuffle gear effects. The [[: |
| - | For example, the Haste Helm's Haste effect | + | When gear is randomized, all special effects (such as the gear granting |
| - | While we have to work inside | + | The links below contain detailed information on how equipment may be randomized. |
| + | |||
| + | * [[flags: | ||
| + | * [[flags: | ||
| + | * [[flags: | ||
| + | |||
| + | [[flags: | ||
| + | |||
| + | ===== Effects of Randomization on Gear ===== | ||
| + | |||
| + | A **boost** is defined as a bonus effect on an item that increases one of a character' | ||
| + | |||
| + | A **buff** is defined as a positive status effect given by an item to its wearer. For example, Haste or the Shield effect are buffs. | ||
| + | |||
| + | A weapon **effect** can either grant a(nother) boost, or it can be an extra effect that is executed when the weapon is used - such as 50% HP damage (the Graedus effect) or a 60% chance to inflict a status effect on the enemy. | ||
| + | |||
| + | ===== Generalized Gear Naming ===== | ||
| + | |||
| + | Items that have been randomized | ||
| + | |||
| + | If an item is changed by the randomizer, it will get a **+**, **-**, or **?** at the end of its name. An item can have a Boost and/or an effect. | ||
| + | |||
| + | * **+**: The boost OR effect is better than the original, and the other is either better than the original or unchanged. | ||
| + | * **-**: The boost OR effect is worse than the original, and the other is either worse than the original or unchanged. | ||
| + | * **?**: One of the boost OR effect is better than the original, and the other is worse. | ||
| + | |||
| + | ==== Boost Priority ==== | ||
| + | |||
| + | A boost is considered better (**+**) if it affects the same stat (or more stats) and has an equal or larger number, and worse (**-**) if it affects the same stat (or fewer stats) and has an equal or smaller number. Otherwise, it's unknown (**?**). | ||
| + | |||
| + | For example, compared to a hypothetical Power/ | ||
| + | |||
| + | ==== Effect Priority ==== | ||
| + | |||
| + | An item is treated as " | ||
| + | |||
| + | |||
| + | ===== Exceptions to Gear Rando ===== | ||
| + | |||
| + | The following armor pieces do NOT have their effects randomized (they MAY be affected by boosts): | ||
| + | |||
| + | ^ Item ^ Defense ^ Effect ^ Can Equip ^ Tier ^ +/- ^ | ||
| + | | White Vest | 45 | Absorbs 50% Lightning Dmg | {{section> | ||
| + | | Blue Vest | 45 | Absorbs 50% Water Dmg | {{section> | ||
| + | | Red Vest | 45 | Absorbs 50% Fire Dmg | {{section> | ||
| + | | Black Vest | 45 | Absorbs 50% Shadow Dmg | {{section> | ||
| + | | White Mail | 70 | Absorbs Lightning | {{section> | ||
| + | | Blue Mail | 70 | Absorbs Water | {{section> | ||
| + | | Red Mail | 70 | Absorbs Fire | {{section> | ||
| + | | Black Mail | 70 | Absorbs Shadow | {{section> | ||
| + | | Sight Cap | 30 | Prevents Chaos | {{section> | ||
| + | | Memory Cap | 30 | Prevents Lock | {{section> | ||
| + | | Time Hat | 30 | Prevents Slow/Stop | {{section> | ||
| + | | Vigil Hat | 36 | Status Immunity | {{section> | ||
| + | |||
| + | In addition MOST [[flags: | ||